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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 32
Uploads: 0
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My fellow Kaleuns,
Silent Hunter IV has taken a lot of our Kameraden! I am staying with SHIII until the mods run out, what chance do you think the game has as far as improvements go towards the future? Are any of the big/main contributing modders prepared to stay as there main interest is in the Nord Atlantik? Any modders out there prepared to say they are staying? Can we expect any GWX like addons in the future from anybody? KUrtz. |
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#2 |
Canadian Wolf
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GWX 1.03 is currently in beta testing from what I know, not sure of the changes. Somebody will add to this I am sure.
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#3 |
Stowaway
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I'll be around for sometime!
![]() The work I've done so far in SH4 just improves what I can do with SH3!!! We got the Cleveland (Cause I'm from Ohio!) started as the test bed for what we need to do to bring the SH4 ships over. And perhaps the AI torp problem can be solved cause of SH4. It's a long road yet. To steal a line, "Don't worry. Be Happy!" :rotfl: :rotfl: |
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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I keep hearing wild rumors about ships, people, docks, particle effects and lifeboats being taken from SH4 and used in SH3 mods.
Is there any truth there?
__________________
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#5 |
Stowaway
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Surely you jest Sir!!
:rotfl: :rotfl: (I know! Don't call you Shirley!!) :rotfl: |
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