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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Would the assisted plotting mod from RUB work in GWX? I think this mod is the perfect solution to the "Gods-Eye" F5 map view.
Does anyone know if it would work and where to get it nowadays? |
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#2 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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You may look in download section of http://www.u-boot.realsimulation.com/
And I also love assisted plotting mod in NYGM. |
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#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Does this work ok with GWX?:hmm:
Anyone try it? |
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#4 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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This is my hope as well ... I love the changes in GWX but once I noticed this was not part of the package I quit the mission and came here, looking for an answer
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#5 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Hey - just wondering if anyone has made this mod compatible with GWX. To be honest this is the only reason I am not currently using GWX at the moment.
Any word of a GWX compatible version? An plans for one in the works? Thanks in advance, Church |
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I have been asking this for awhile Church and nobody seems to know or have it. Odd as I find it the best way to use the help onboard without too much info.
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#7 |
GWX Project Director
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Once I sort out my current bucket of problems and the upcoming official GWX update. (which is delayed as a result of said bucket) I'll look into it. It might have to wait until the final GWX release in the spring... but if we reverse-engineer it and get it done sooner, we can release it as a stand-alone.
I can't give you a hard date. |
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#8 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Outstanding!
It is all we can ask for given how very busy you and your team is. A million thanks. |
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#9 |
GWX Project Director
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I'm not finding this mod at Terrapin's site.
Is "Assisted Plotting Mod" its proper title? Could someone post a link here if they find it? Also, this could be a larg-ish job if it requires and .shp file for each ship and AI U-boat... I assume aircraft could be left as grey contacts due to their speed... ... and the fact that ya can't shoot 'em with torpedoes! :rotfl: Last edited by Kpt. Lehmann; 01-26-07 at 01:35 PM. |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Damn it was one of mine and I have since lost my old files due to hard drive crash.
I am sure someone can find a copy of it. Kpt & anyone else, Feel free to do what you want with this. I have no time for anything lately except work. |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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#12 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#13 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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you will see the following [ContactSettings] ; Contact settings Display Range To Opportunity Radio Contacts=300 ;[>0] kilometers Display Range To Important Radio Contacts=1500 ;[>0] kilometers Decay Time For Important Radio Contacts=172800 ;[>0] seconds Decay Time For Opportunity Radio Contacts=32400 ;[>0] seconds Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds Decay Time For Precise Sensor Contacts=0 ;[>0] seconds Just change the following line Decay Time For Precise Sensor Contacts=60 To Decay Time For Precise Sensor Contacts=0 Mikael |
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#14 | |
GWX Project Director
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