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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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The Aircraft in GWX are even too dangrous for a XXI! Im in 44 and I nearly got killed while snorkling. I had a scope up to spot them and that didint help!
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#2 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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I'm right the moment in my WaW patrol with GWX mod. It's september 1943 and I very much like how often the aircraft shown up
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#4 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Your snorkel is visible from the air as it leaves a wake
Is also picked up by radar IIRC the late war sensors add a RWR atop the snorkel so you know they are coming |
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#6 | ||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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1) Pick up the snorkel on radar 2) see the big, white, 500m+ long wake 3) See the big dark shadow just below the water 4) Boom!
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#7 |
Eternal Patrol
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Yep, aircraft in the stock game were just silly.
Sounds like GWX got it right to me.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
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I managed to get the view camera on this once and it appeared that the low member of the pair generated at the surface and flew into the first wave that came at it. Number two was slightly higher but had a considerable sink rate (way too slow to stay in the air) and settled to the water within a minute of the first. In my case they seem to be generating too low and too slow. Just an observation. |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well all scripted aircraft in GWX either have a last waypoint over land or exit on last waypoint - and the only scripted air are for historic missions or attacks on players bases
Apart from some neutral patrols which begin and end over land before looping Aircraft that spawn from airbases do so at a height of 500m and do not have waypoints And the aircraft flying into the water\land or pinwheeling into the water isnt a GWX effect but a stock one ![]() Sometimes wonder if anybody lately played stock before installing GWX |
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#11 |
Eternal Patrol
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In stock you got attacked by so many aircraft, who could tell if they ran into each other, got shot down or crashed on their own?
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Chief of the Boat
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I remember vanilla shortly after it;s release and wondering if the 20 or so aircraft swooping down on me where the remnants of some 1000 bomber raid :hmm:
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Downloads: 35
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Once shot down 20+ Swordfish in the channel in 39
One after the other they came like Lemmings ![]() And not a scratch on the boat |
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#14 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
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I agree that planes should be something to be feared, and that intentionaly fighting it out with attacking bombers should be discouraged. However, to date my experience with GWX (1.02) has been that I don't even get a chance to yell "crash dive" to my crew. I try to play at TCx64 when in english controled waters, and I still get surprised by the enemy planes in the silliest of ways. My crew just don't spot them untill AFTER they've made their first run over my boat. This is all in early war ('39, '40), with the watch tower bar all filled up in green, regardless of weather or day and night condition.
Because of this I play the game as if I was driving a true submarine, staying submerged for all of the day, and surfacing for 3 or 4 hours at night to recharge batteries. It gives me a lot of advantages to play like this (more sonar contacts and longer patrol ranges exploiting the weak "create free energy out of nothing through the batteries" game bug) but it's hardly historicaly accurate. Let's hope this issue is resolved in the next patch ![]() |
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#15 | |
Chief of the Boat
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