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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2007
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Ok, here are a few questions from a new player :
1) Why does my game crash after reloading a saved game ? It brings me back to the desktop after 20 seconds or so, but starting a new game is no problem...any clue ? Does the patch 1.4 fix this ? 2) About the 1.4 patch, does it include every improvement from the previous patches or do I need to dw/load all of them ? 3) Is there any reason not to time compress when on your way to a patrol location ? Someone said it makes you miss enemy planes and such, any value to this ? Thanks for the help. |
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#2 | |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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1. mine did this too until i got the patch so yes i think it will fix this ctd. 2. not sure ![]() 3. yes if you use time compress you will miss almost everything so try not to use a high tc stay low and you will catch most things. some peeps like to do a whole patrol on tc x1 but its your choice, although this will take a long time to complete a patrol you can effectivly sink more ships and its more realistic (some peeps hate tc x1 tho) hope this helps and happy hunting
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#3 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
Posts: 157
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1) Theres times you shouldn't save. It's inherent bugs that ubi hasn't fixed. Some are:
- Don't save while submerged. - Don't save while other boats are in your vicinity. - Don't have near/in a harbour. 2) The 1.4b patch is cumulative. So no, just the 1.4b patch is sufficient. 3) Yes, there is validity for this. When you TC (say abouve 256x, but dependant on your system), the game will not spawn aircraft/ships as often as if you were at lower TC settings. Also, when you detect a ship, it will probably be much closer than if you had lower TC settings. This is esp important later in the war when enemy aircraft are everywhere. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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You only need add the 1.4b patch
No need for the others Any TC over 256 usually means you wil miss a lot of aircraft and shipping and that sometimes units will be spotted so late they are right on top of you Welcome to Subsim and enjoy your stay ![]() |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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I see why my patrols are so long now. Recently I just lay myself down at 20 metres beneath the surface, switch engines off and wait for my prey at high compressions levels (to spare my fuel and not run to and fro like a mad rabbit).
Thanks. But is the 'spoiled' TC _equal_ and higher than 256, or equal and higher than 512?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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From what I have read and asked previously about TC and aircraft spawning etc, anything greater than 128 TC will reduce the number of aircraft you encounter. I used to sail around at 256 TC and never really came across many aircraft, at 128 TC I have encountered plenty.
Nemo |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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You will still meet shipping at high TC just less of it I use high TC across the atlantic or would take forver to get to the US but in areas I know there may be shipping I keep to 128 and 256 |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Is it bug, or saving the CPU feature, or a coded thing to let people, for example, get cross the ocean without spending out all of their ammo?
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Ace of the Deep
![]() Join Date: Jan 2002
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Nemo |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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No its just the was the game works
At low TC the game will plot the unit movement along the waypoints behind the scenes until the player is close enough for them to be rendered At high TC the game cant plot it quick enough so its done in a series of jumps - ie waypoint 1 - 12 instead of 1 - 2 So in effect you miss out Something like that :rotfl: |
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#11 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Thanks a lot, that was very informative! I must have a closer look at that. Does it also work with not moving u-boot? Then you don't have any waiponts...
PS Now I understand, how I was destroyed last time, when running at 4096 TC and suddenly hit by a DD shell...
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes quite possibly the reason you were destroyed If your position is between say waypoint 11 and 12 of the DD and you are on low TC then the DD will be renedered and appear around 30km away from your boat Giving you the chance to spot it and take action If at High TC and the DD jumps from 1 - 12 then it can appear right next to you and will open fire almost immediately As your comp is dropping TC to 1 you are already in trouble By the time you get the Ship Spotted message you may already be under attack |
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#13 |
Eternal Patrol
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As to sitting still and not moving the boat, I think the random chance of encountering something is probably about the same whether you are moving or not. It's not something they did in real life, so I don't do it, but that's me.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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But - are you saying that they almost always were in move? If so, I'll have to change the tactics... I'd like it to be as real, as it's possible. :|
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#15 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
Posts: 157
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What works for me, but won't work for everybody, is I'll run at surface at high tc when it's clear, and usually the WO will pick stuff up well.
If it's dark/foggy/rough weather, when I run at high tc, the game is smooth, but when it starts to process a closing ship, even 50 km away, it will chop up a little, I will dive to pd and listen in on the hydrophones. Cheap, yes, but effective for long trips. Note this doesn't solve the fact the probability of encountering a ship is diminished at high tc, but it does allow me to know when to drop tc. |
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