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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Mini Tweaker Sensor Settings
I was just wondering if anyone that has experience with mini-tweaker can tell me what options to change in the AI_Sensors.dat file, it has the obvious first few being AI_radar, AI_sonar, AI_visual, and AI_hydrophone, but what are all the rest??
things like type123a and ASVmarkIV and so on, are these airplanes?? or ships? or sensor equipment?? do you have to set the sensor settings for every single type of ship? or do you have to set the settings of each different type and model of sensor equipment?? do all the ships stay within the AI_ series of settings?? iv edited these AI_ settings and am wondering if that applies to all ships im confused >.< :p also can someone clarify what the sensitivity value means, looks like it goes from 0 to 1, which is more sensitive, 0 or 1? Last edited by demowhc; 01-14-07 at 01:34 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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I find there are very talented modders who did the job for me and I prefer spending my time on patrol than playing around with these files and testing the results...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#3 | |
Chief of the Boat
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#4 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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Remember guys that a new modder can one day be the talanted modder that give you the ultimate modpack
![]() So give him a break and help him instead ![]() I dont know exactly what all thos are for kind of equipment but i assume they are different types of radar, sonar etc that different ship are equiped whit. The values. When it says about range and height it means its measured in Metric. If a value is - (minus) it means its below the surface. If a value says bearing its measured in degrees. Elevation is the value where 0 is at the surface and 90 right up and 180 behind you, measured in degrees as well Think about it as a 3d enviroment where bearing is on the horizontal plane and elevation is on the vertical plane. Minsurface factor. Iam not sure about this but i think its a value how easier a target is to detect if they are on the surface. Dont know what measurment it haves. Sensitivity. I guess this is about how effective the equipemnt are in different weather and/or the crew if they are novis or elite. (not sure altough about this) But i guess thos two values work toghter whit the SIM.Cfg file. Hope i helped you some way here. And if i have wrong at some statment here please feel free to correct me ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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I was just stating that I have no idea how it works, and therefore cannot be of any help.
![]() It's just we are reading everyday tons of post of people wanting to change things in the mods because they don't like this or that. I feel these teams have done a hell of a lot of research and have spent a lot of man hours on these mods, which are by the way freeware. There are tons of mini mods available for download that you can add on top if you do a little research. And in the end, if you're not happy with the way a mod works, you can always de-install it and try something else. I can't believe that with all the available stuff for this sim you don't find what will make you happy and why we read so many complaints all the time. If people find they cannot meet the challenge against DDs in GWX, they should rather try to improve their playing skills (and getting their *ss handed to them like we all did to gain experience) rather than spending time trying to mess around with the files. Or alternatively go back to other "easier" mods or stock game to gain experience there before trying their hands at GWX. I tell you, if I was on the modding team, after spending so much time trying to bring the best experience to people for free and reading all these complaints since the mod came out, I would start using my free time doing something else. ![]()
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#6 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
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He simply just asked for some help to try and understand the values and what they means. Its not that i think he is unhappy whit any mods and i think he have full respect for thos that have done mods to the community. But that shouldnt "scare" him away from trying to do something for him self. Modding is darn fun and i do many tweaks and other stuff as well. but i keep it for my self so its nothing that goes public. And this is a far most friendly community ive been on and if someone ask for help i sure help if i can. If i cant. then i dont post in the thread. |
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#7 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
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I searched a bit and found following things:
US Sonar: US Sonar QGAA.QC1A,QCeA,QGAP,QC1P,QCeP No more info. British Sonar: British sonar Type147A. Type144A, Type128A, Type123A, Type147P, Type144P, Type128P, Type123P. No more info. ( I assume thos letter markings A and P stands for what type of ships its fitted on and its an ingame marking and has nothing to do whit the historical Type.) US Radar: No info on Type SS US Radar Type SP, In service 1943-jun-01, surface search/air tracking. Fitted on Battleships. US radar Type SG. In service 1942-feb-01, Surface search. Fittd on destoyers/fletcher, Battleship, cruisers. No info onType SF. US Radar Type SC. Air search. Airplanes: (allies) ASW Mark I--IVV Is radar that is used by different airplanes British radar used by ships: British radar Type 268, In service 1944-jan-01, Used for Navigation. Fitted on HunterI-III and destroyers. No info found for Type 277 British radar Type 276. In service 1944-jan-01, used for surface search. Fitted on all destroyers. British radar Type 273. in service 1941-jan-01, used for surface search. Fitted on Battleship.cruisers. British radar Type 272, In service 1941-jan-01, Used for surfae search. Fitted on Cruisers.Hunters and minesweapers/escort. British radar Type 271. In service 1941-may-01, Surface search. Used on nearly all types of armed ships. British radar Type 290. In service 1941-jan-01, Air search. Fitted on Cruisers. British radar Type 286. In service 1941-jan-01. Surface search. Fitted on cruisers. Germany radar types: No info on FuG200. Germany radar type FuM023. Surface search/range finder. Fitted on Battleships and heavy cruisers. Germany radar type FuM021. Surface search, fitted on destroyers. This findings is historical and have nothing to do on what type of ships different sensors will occour ingame. But it gives you a clue on what kind of sensor you dealing whit when you try to mod. Oddly i found that the sensors ingame is way of the accuracy what they actually performed in reality. The range for an example of most of the radar ingame is not accurate what they actually had in real. I used this site as reference: http://navalhistory.flixco.info/ |
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#8 | |
Stowaway
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#9 | |
Stowaway
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thanks for ur help corsair.. wd champ.. ![]() and big thanks to viking that was a real help and im glad there is actually a sensible person willing to help around here ![]() and thnx to you aswell steppinwolf ![]() |
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#10 | ||
Captain
![]() Join Date: Sep 2004
Location: Sweden
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![]() Modding is real fun even if we do it for our self. ![]() |
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