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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Ive noticed a number of mods come with new ship models, does tihs mean its possible to import your own models into sh3?
If so, is it be possible to model the missing interior compartments (ie engine/torpedo rooms etc) and import them into sh3?? since i first got sh3 ive wanted to explore the whole sub and was dissapointed that ubi only modelled the control/radio rooms. im a 3d artist by trade so would have no problem modelling the missing interiors i just have no idea how to get them into sh3, heck i dont even have a way to open the .dat files. any help is much appreciated... flak. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
since you´re an 3d artist I assume you have a 3d graphics program that is able to open/save *.obj file formats and a graphics program to open/save *.tga files. Additionally you need
Modelling the whole sub´s interior sounds good. But as there is no trigger for additional compartements (afak) you´ll have to create the interior as open room to ensure the possibility to move trough the hatches. I don´t know wether the only limitation for the camera´s movement is the interior´s 3d model. So, possibly you might have to hex-edit the limits. Regards, DD
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#3 |
Sparky
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Agree with you. From the first moment I wanted to explore all u-boat. Even if there are nothing to do there, don't matter. This is the first thing missing in SH3, second is the ability to walk freely, like in a fps (using shift-F2 allows to move too much freely
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#4 |
The Old Man
![]() Join Date: Sep 2005
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I always thought that aditional Compartments in the sense of begin actuall compartments is impossible. But expanding the Coltrole room to include the aft Compartments and expanding the Radio room to include the forward ones would be a solution. It would be "Fake-Compartments", as the game does not think of them as actuall compartments, but you can see them.
This could work. :hmm: (I hope someone understands this, i have bad english, Verdammt. ![]() The Problem is to add visible crewman to this "Fake" compartments. All in all i think it is possible to modell this. It's just not easy to do, and thus it's not been tried before. I have the idea but not the skills. ![]() |
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#5 | |
Eternal Patrol
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#6 |
Navy Seal
![]() Join Date: Oct 2005
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If you could do this, I think you might be considered a god
![]() OT @ Firewall - Get well soon ![]()
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#7 | |
Eternal Patrol
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![]() ![]() ![]() ![]() ![]() ![]() Last edited by FIREWALL; 10-13-06 at 10:31 AM. |
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#8 |
Helmsman
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it would be great to have more compartments,you could even model the toilet.:rotfl:
hope you can come up with something,good luck. ![]() |
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#9 | |
Grey Wolf
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Last edited by Tuddley3; 10-13-06 at 08:00 PM. |
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#10 |
Grey Wolf
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thanks for the many replies...
DivingDuck- yup, i have maya as my 3d app and it will export .obj files, also photoshop for textures. any ideas where i can find pack3d, it is free right? or do i have to dust off my credit card! i googled it but just came up with a multitude of russian forums ![]() one thing would worry me about making open compartments, the polycount, having the rest of the sub as one big `fake` compartment would mean that it would all have to be drawn by your vid card at the same time, so id probably have to make each room less detailed to keep the count low. With closed off compartments i could go to the max number of polys allowed in each and hence have a much better looking sub. |
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#11 |
Grey Wolf
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....ok looked a bit harder and found pack3d...
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#12 |
Grey Wolf
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I personally hope you do carry on this excellent idea, I found a virtual 3d tour of a dry docked UBOAT in the US, perhaps this might be useful
http://www.msichicago.org/exhibit/U505/index.html or http://www.msichicago.org/exhibit/U5...vie_petty.html I often go for a wonder round the sub while being depthcahrged, it would be nice to have a few more areas to explore, I could even may a cup of tea or piss my pants in the toilet. Keep it up and I hope you succeed Rascal |
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#13 |
Grey Wolf
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well it definatly seems possible now, i`ll get to modelling this afternoon + thanks for the reference links rascal.
i`ll post some updates when i get somewhere with this. (im starting with the type 7 first as i have the most reference for this.) |
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#14 |
The Old Man
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*Stands stiff as hell*
*Glues eyes on the Forum* *Salutes flakmonkey* Great news! ![]() |
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#15 |
Captain
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla Last edited by Payoff; 10-14-06 at 09:54 AM. |
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