![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
|
![]()
Hey guys, just a quick query. How can I find and edit the posters aboard the sub? I managed it before, but after GWX was installed I havent a clue where any of it is.
Any help is much appreciated! ![]()
__________________
Well, here's another nice mess you've gotten me into. |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]()
If you put them in the texture folder (assuming you still have a tga) where they used to be, they will be picked up and override the ones in the dat files.
The dats are in data/interior/(sub) I believe. Not sure which dat they're in off the top of my head. |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
|
![]()
The files are: druck_radio_7.tga, druck_radio_9.tga, and druck_radio_21.tga
You can drop them in your "..\data\Textures\TNormal\tex" directory and it will overwrite whatever is in the .dat file. You don't really need to recompress these textures back into the .dat (its not like it will help GWX load any faster :rotfl: ) These are the latest posters I did: http://www.subsim.com/radioroom/showthread.php?t=100292 You can grab the files from there if you can't find them in a .dat. This particular poster pack uses the bedsheets that came in the faukrum mod. druck_radio_9.tga and druck_radio_21.tga are the same pattern as druck_radio_7.tga. So, copy and paste 7 to make you 9 and 21 files and you will have all 3 files that will update your radio rooms. |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
|
![]()
Let's see if I can get this right. Druck Radio 7 for VII boats, 9 for IX, and 21 foe XX ?
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
|
![]()
yes, but, they all use the same texture template. the developers got lazy/efficient like that. Why its 3 different names. Im not sure, I guess for color variation.
|
![]() |
![]() |
![]() |
|
|