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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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To see a mod that changes all the radio messages included in GWX to a coded ones (Enigma)?
There´s no way to get the Enigma to the game itself, but there´s few online/downloadable Enigma simulators out there that´ll do the job. The mod would be simple, all the messages that are sent from BdU to the uboats or from uboats to BdU would be coded with a Enigma simulator. The message would (of course) include the decoding info that you would input to your Enigma simulator to decode the message. Example off a message: [quote] From: BdU To: U-7 AIRJ AKHO KGNE ODNY GHIH HIOG URBD GHGH LADS WEUI LSIF AGHI OAHB AUEG (Decoding info would be here) I know that a "normal" player wont be interested about this, but what about all you doing TCx1 patrols? Would give you something to do. ![]() |
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#2 |
Ocean Warrior
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Im in for this! Excellent Dowly!
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#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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I would like this as well being that I play with these simulated enigma machines anyway. Just google "enigma simulator" and there are a few good ones. Just make sure it behaves like the real 4 rotor machine as some do not. I use the enigma simulater 6.1.
ALSO: We would need a code book or key to use it. And.... we will need a key for short signals. Last edited by Lanzfeld; 12-30-06 at 06:30 PM. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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But still you end up alt-tabbing, everytime you wanna use the machine.
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#5 | |
Lucky Jack
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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I just use my laptop (second computer).
It even LOOKS like an enigma! ![]() |
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#7 | |
Lucky Jack
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#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Great Idea Dowly
![]() with code books at UBRS. Got the tip from Avon Lady quite some time ago. I hope this helps and you get alot of support from the rest of the Kaluens to do this mod. I know I want it. ![]() ![]() |
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#9 |
Lucky Jack
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Well, there´s another problem. I dont know, if all the enigma simulators work the same way. And you dont need code books. I´m planning on including all the information to the radio messages to make it easier.
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#10 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I think this is a great idea. Although I myself am all thumbs at using an enigma machine so far-if there was a decent tutorial I'd be willing to give it another shot.
Would be interesting if the big brass at WAW got interested in this.
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#11 | |
Lucky Jack
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And what comes to the WaW, it´s not a go. It would take too much time from the Flottille kommandant to decode the messages, atleast that´s what I got for an answer when I asked about it during WaW I. |
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#12 |
Chief of the Boat
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I'd be interested Dowly :hmm: Then I might be able to understand you better on TS :rotfl:
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#13 | |
Lucky Jack
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#14 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#15 | |
Lucky Jack
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Ok, here´s an example of the first coded message:
Quote:
Now, I wont most likely make the Enigma codes act like historical (i.e. Number of wheels depending of the year etc.) because I simply dont have the time for that. I´ll be leaving on 8th of January and will be back in summer, so I have a tight schedule. ![]() |
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