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Old 12-22-06, 11:05 PM   #1
Orret
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Default Thanks Aaken/Gracias Aaken

Biggest hard work from a good friend , Aaken.
In near future... DW to be have 27 news units drivibles
http://www.simulacionnaval.com/Porta...rder=0&thold=0
The new is in spanish ...we come from

Hola a todos...un durisimo trabajo que dentro de poco verá la luz.Gracias a un buen amigo. Aaken uno de los mejores MODERS de DW ofrecerá dentro de poco 27 nuevas unidades controlables dandole un fuerte empujón a este magnifico simulador.
Desde SIMNAV le damos las gracias por lo que está haciendo para la comunidad
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Old 12-22-06, 11:24 PM   #2
ASWnut101
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ok, I think I killed the google translator () with the mix of Spanish and very poor grammar. Could a spanish speaker translate for the rest of us?

-ASW
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Old 12-23-06, 01:10 AM   #3
suBB
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Quote:
Originally Posted by Orret
Biggest hard work from a good friend , Aaken.
In near future... DW to be have 27 news units drivibles
http://www.simulacionnaval.com/Porta...rder=0&thold=0
The new is in spanish ...we come from

Hola a todos...un durisimo trabajo que dentro de poco verá la luz.Gracias a un buen amigo. Aaken uno de los mejores MODERS de DW ofrecerá dentro de poco 27 nuevas unidades controlables dandole un fuerte empujón a este magnifico simulador.
Desde SIMNAV le damos las gracias por lo que está haciendo para la comunidad
Hey

I want to say ‘Big Thanks Aaken / Gracias Aaken” as well.

I encourage you to please continue and make it perfect...

I’m currently making dual mode mission objective maps, but the presence of those platforms will keep me in the mission making business for a while

http://www.subsim.com/radioroom/showthread.php?t=92394

Oh.. and I don’t mind editing one bit, there is so much to learn from it all.

I have TONS of mission objectives in mind for those platforms I saw.

I’ve been hoping for what you are working on, especially the 688 FLT 1, I've been in love with that hull since the SCX mod for subcommand.

I’m sure it will be compatible with LWAMI mod as well.

If there is anything I can do to help, private message me.

Good Luck

suBB


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Old 12-23-06, 04:48 AM   #4
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wait a second....

wasn't there a big stink about modding for controllables in dw?

AFAIK that isn't allowed..
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Old 12-23-06, 07:27 AM   #5
Orret
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Quote:
Originally Posted by ASWnut101
ok, I think I killed the google translator () with the mix of Spanish and very poor grammar. Could a spanish speaker translate for the rest of us?

-ASW
Yes very poor english grammar. Scusme I don´t was born in NY or London or Southafrica or Australia or etc etc
I was born in ESPAÑA Hablo pienso y escribo en mi idioma.


Escribe algo en español y esperamos que tal lo haces
Por lo menos lo intento ...intentalo tu
I
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Old 12-23-06, 07:39 AM   #6
Orret
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Quote:
Originally Posted by suBB
wait a second....

wasn't there a big stink about modding for controllables in dw?

AFAIK that isn't allowed..
First:escusme my english
Aaken is on negotation with SONALYST...
SONALYST ...these recognized that the sales were little and in the Aaken negotiation proposes to them that when giving him permission greater popularity to the Then game this collaborating so that to the popular being but but people they want to acquire it Until the negotiations are not closed is of private and experimental use. Everything what until now to I throw to be SONALYST correctly informed

Altavista translator is more poor than me write English jojojojo
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Old 12-23-06, 08:48 AM   #7
XabbaRus
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From what I understand Aaken is using the sacrifice an existing playable in order to get a new playable.

Some limitation remain, ie loadout etc.

To do that just requires use of the database editor. No hacking needed.

SCS don't mind that.

SCS don't want people to mod DW in such a way that there are new playable units in addition to the existing ones, like SCU for SCX.

Just read teh interview translated by google.

I'd like to know how Aaken made the new 27 units that "Even so we tried it and, recently, we were successful in creating totally new units, that do not sobrescriben the existing units." If I understand that correctly they got round the substitution method.
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Old 12-24-06, 12:19 PM   #8
GrayOwl
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Quote:
Originally Posted by XabbaRus

I'd like to know how Aaken made the new 27 units that "Even so we tried it and, recently, we were successful in creating totally new units, that do not sobrescriben the existing units." If I understand that correctly they got round the substitution method.
Ya,Ya... Very Interesting.
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Old 12-25-06, 01:12 AM   #9
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Quote:
Originally Posted by GrayOwl
Quote:
Originally Posted by XabbaRus

I'd like to know how Aaken made the new 27 units that "Even so we tried it and, recently, we were successful in creating totally new units, that do not sobrescriben the existing units." If I understand that correctly they got round the substitution method.
Ya,Ya... Very Interesting.


Yes it seems that Aaken found a method to use an arbitary number of new playable units without overwriting the default ones.
And that he is in negotiation with SCS around this issue.
Definitely, lets hope that SCS finally unleashes the full potential of DW.
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