![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Dude
![]() Join Date: Apr 2006
Location: Barcelona, España.
Posts: 171
Downloads: 0
Uploads: 0
|
![]()
Biggest hard work from a good friend , Aaken.
In near future... DW to be have 27 news units drivibles http://www.simulacionnaval.com/Porta...rder=0&thold=0 The new is in spanish ...we come from Hola a todos...un durisimo trabajo que dentro de poco verá la luz.Gracias a un buen amigo. Aaken uno de los mejores MODERS de DW ofrecerá dentro de poco 27 nuevas unidades controlables dandole un fuerte empujón a este magnifico simulador. Desde SIMNAV le damos las gracias por lo que está haciendo para la comunidad |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
|
![]()
ok, I think I killed the google translator (
![]() -ASW
__________________
|
![]() |
![]() |
![]() |
#3 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
|
![]() Quote:
I want to say ‘Big Thanks Aaken / Gracias Aaken” as well. ![]() I encourage you to please continue and make it perfect... I’m currently making dual mode mission objective maps, but the presence of those platforms will keep me in the mission making business for a while ![]() http://www.subsim.com/radioroom/showthread.php?t=92394 Oh.. and I don’t mind editing one bit, there is so much to learn from it all. I have TONS of mission objectives in mind for those platforms I saw. ![]() I’ve been hoping for what you are working on, especially the 688 FLT 1, I've been in love with that hull since the SCX mod for subcommand. ![]() I’m sure it will be compatible with LWAMI mod as well. If there is anything I can do to help, private message me. Good Luck suBB |
|
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
|
![]()
wait a second....
wasn't there a big stink about modding for controllables in dw? AFAIK that isn't allowed.. |
![]() |
![]() |
![]() |
#5 | |
Navy Dude
![]() Join Date: Apr 2006
Location: Barcelona, España.
Posts: 171
Downloads: 0
Uploads: 0
|
![]() Quote:
I was born in ESPAÑA Hablo pienso y escribo en mi idioma. Escribe algo en español y esperamos que tal lo haces ![]() Por lo menos lo intento ...intentalo tu I |
|
![]() |
![]() |
![]() |
#6 | |
Navy Dude
![]() Join Date: Apr 2006
Location: Barcelona, España.
Posts: 171
Downloads: 0
Uploads: 0
|
![]() Quote:
Aaken is on negotation with SONALYST... SONALYST ...these recognized that the sales were little and in the Aaken negotiation proposes to them that when giving him permission greater popularity to the Then game this collaborating so that to the popular being but but people they want to acquire it Until the negotiations are not closed is of private and experimental use. Everything what until now to I throw to be SONALYST correctly informed Altavista translator is more poor than me write English jojojojo |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
From what I understand Aaken is using the sacrifice an existing playable in order to get a new playable.
Some limitation remain, ie loadout etc. To do that just requires use of the database editor. No hacking needed. SCS don't mind that. SCS don't want people to mod DW in such a way that there are new playable units in addition to the existing ones, like SCU for SCX. Just read teh interview translated by google. I'd like to know how Aaken made the new 27 units that "Even so we tried it and, recently, we were successful in creating totally new units, that do not sobrescriben the existing units." If I understand that correctly they got round the substitution method. |
![]() |
![]() |
![]() |
#8 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
|
![]() |
![]() |
![]() |
#9 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Yes it seems that Aaken found a method to use an arbitary number of new playable units without overwriting the default ones. And that he is in negotiation with SCS around this issue. Definitely, lets hope that SCS finally unleashes the full potential of DW. ![]() |
||
![]() |
![]() |
![]() |
|
|