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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2005
Location: Mid-MO
Posts: 37
Downloads: 2
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I'm having a problem that is kind of zapping my zeal to play the game.
I've got the latest Grey Wolves mod. I just got my first mission that requires a run through the channel in early 1940. Problem is, I can't go through the channel without exploding about 1/4 of the way in. I'm guessing this is a mine thing. What happens is, I run a gauntlet (submerged/quiet running) of about four or five warships, then I notice that one of them shows as sunk. A black, sunken ship icon shows up on the map. Fairly quickly after that happens, my sub explodes as if it hit a mine. I've run through this four times and the same thing has happened every time, albeit in different parts of the eastern entrance to the channel. Now, I can deal with the idea that there are mines in the game. However, when the game decides that I am destined to hit a mine no matter what, then I get pissed. I've hit mines in the regular game, and with RUB, but never like this. It makes me just want to turn the mines off completely, if not the entire game. Also, on my last patrol, I snuck into Scapa Flow and sunk pretty much every ship in there. The warships beached themselves, so they were easy picking. The merchants were put under with the help of the deck gun. I sat on the surface, inside the harbor itself until my batteries were recharged, in full daylight. I even hung around a day or so till the last ship sank. Now, this is the sort of thing that just kinda kills the "realism" thing for me. I know no game is perfect, but . . . couldn't someone program a call to the RAF if say, a German sub raises holy hell on the surface, in an English harbor for a day and a half? So, basically, is my first problem a bug? Is my second problem, just something I'm going to have to avoid doing based on the IDEA that it is totally unrealistic? I don't mind playing that way. Heck, I realize there needs to be some suspension of reality in every PC game, especially "war" games. I guess I can deal with it, I just thought it was kind of silly. The mines are making me angry though. Can I turn them off? |
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#2 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
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STAY AWAY FROM THE ENGLISH CHANNEL!!!
Seriously just stay out of it, death awaits. Chuck |
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#3 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
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#4 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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http://www.subsim.com/radioroom/showthread.php?t=102585 |
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#5 |
Machinist's Mate
![]() Join Date: Apr 2006
Location: Toronto, Canada
Posts: 121
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no mission REQUIRES you to go through the channel. some people see the channel as a shortcut, most people see it as death.
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Normally you should receive a msg from BdU sometimes in 39 - Sept or Oct - telling you the English Channel is considered closed for all U boats and that it is ordered to all to use the North Sea to get into the Atlantic.
Since this is orders from the boss: just follow it... ![]()
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Yep and there was a reason Bdu sent that message
![]() Mines\shallow water and constant patrols by ASW warships |
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#8 |
Chief of the Boat
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As I;ve posted for a long time now:
STAY AWAY FROM THE ENGLISH CHANNEL!! ![]() |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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If you absolutely must go thru the Channel, use the "." key to shadow you sub. But you must have the outside camera turned on in "Realism" settings. That way you can see ahead of you and avoid mines and subnets. Not as real as true life, but it works to get you where you want to go.
![]() ![]() ![]() ![]() Besides, it's not a "mine" bug.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#10 |
Lucky Jack
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I don't use the channel even it is a short cut. I go north around England. I get a singleton ever now and then when going that way. The channel is just not worth the fuel savings. I find a milchcow if I need too.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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The Allies only have to patrol 20 miles of water at the narrowest point of the Channel; actually even less since some of it is mined. In RL, staying near the French coast would get you blown up.
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Irish1958 ![]() |
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#12 |
Chief of the Boat
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and besides...Scotland is nice at that time of the year :rotfl:
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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It may also be a sunken merchant
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#14 |
Seaman
![]() Join Date: Jul 2005
Location: Mid-MO
Posts: 37
Downloads: 2
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Well, thanks for your responses and I'll take your advice. No channel excursions.
Still, I think it's kind of strange that my sub just explodes no matter what, no matter where. Is this written into the patch? Punishment for breaking orders? I don't recall getting that message, but I'll take your word that it was given. Odd that I could breeze into Scapa Flow and wreak havoc, never having seen a sub net nor encountered a mine . . . but there is a virtual Berlin wall crossing the English Channel. Anyway, we're rerouting our trip. We'll take the long way round. |
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#15 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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