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Old 12-17-06, 09:54 PM   #1
Synthesis
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Default GWX--No more "Auto-Aim"?

My first time posting at the forum, so I'm sorry if this is out line...

Does anyone remember how, in the previous versions of Grey Wolves and SH3 stock, getting within 1000 meters of a ship and around 90 off-angle would allow you to do "component targetting"--have your weapons officer very precisely line up a shot for a fuel compartment or a ammunition bunker? It would allow you to bring down almost any ship with a single torpedo, provided you were patient enough and could sneak up onto a ship without alerting them.

The function seems to be removed in GWX--essentially, if you get within 1000 meters and in position, you can highlight compartments, but torpedoes always aim to the center of the ship, regardless of where you selected. Your weapon officer no matter makes the angle adjustements.

Now, I'd understand if they removed it as an attempt to be more realistic (since there's no device that just lets you get such accurate shots), but biding time and lining up perfect shots was one of my favorite ways of knocking out lone merchants. Does anyone have any idea of how to restore that function? I've looked through the files in the CFG directory with no luck.
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Old 12-17-06, 09:57 PM   #2
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There is still atuo TDC. I've used that one in my last patrol

But now, I really wanta to learn manual TDC for better immersionism
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Old 12-17-06, 10:03 PM   #3
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Quote:
Originally Posted by peterloo
There is still atuo TDC. I've used that one in my last patrol

But now, I really wanta to learn manual TDC for better immersionism
Huh. That's weird. It means, somehow, the function is broken on my version of SHIII...

EDIT: Tried a fresh reinstallaion of SH3 and GWX. The function's not there, but it is in the normal SH3. It must have been removed in the GWX installation.

Last edited by Synthesis; 12-17-06 at 10:55 PM.
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Old 12-18-06, 01:47 AM   #4
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Quote:
Originally Posted by Synthesis
My first time posting at the forum, so I'm sorry if this is out line...

Does anyone remember how, in the previous versions of Grey Wolves and SH3 stock, getting within 1000 meters of a ship and around 90 off-angle would allow you to do "component targetting"--have your weapons officer very precisely line up a shot for a fuel compartment or a ammunition bunker? It would allow you to bring down almost any ship with a single torpedo, provided you were patient enough and could sneak up onto a ship without alerting them.

The function seems to be removed in GWX--essentially, if you get within 1000 meters and in position, you can highlight compartments, but torpedoes always aim to the center of the ship, regardless of where you selected. Your weapon officer no matter makes the angle adjustements.

Now, I'd understand if they removed it as an attempt to be more realistic (since there's no device that just lets you get such accurate shots), but biding time and lining up perfect shots was one of my favorite ways of knocking out lone merchants. Does anyone have any idea of how to restore that function? I've looked through the files in the CFG directory with no luck.
I don´t use the "select compartments" feature, so I kannot tell you about that.

The damage models have been re-worked completely. There are some "sweet spots", but it´s more difficult to locate them. And if you do, it is not guaranteed they will work all the time, due to the torpedo explosion force randomisation. And if they work, it is not guaranteed that the ship will sink immediately.

Von
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Old 12-18-06, 11:20 AM   #5
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Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by Synthesis
My first time posting at the forum, so I'm sorry if this is out line...

Does anyone remember how, in the previous versions of Grey Wolves and SH3 stock, getting within 1000 meters of a ship and around 90 off-angle would allow you to do "component targetting"--have your weapons officer very precisely line up a shot for a fuel compartment or a ammunition bunker? It would allow you to bring down almost any ship with a single torpedo, provided you were patient enough and could sneak up onto a ship without alerting them.

The function seems to be removed in GWX--essentially, if you get within 1000 meters and in position, you can highlight compartments, but torpedoes always aim to the center of the ship, regardless of where you selected. Your weapon officer no matter makes the angle adjustements.

Now, I'd understand if they removed it as an attempt to be more realistic (since there's no device that just lets you get such accurate shots), but biding time and lining up perfect shots was one of my favorite ways of knocking out lone merchants. Does anyone have any idea of how to restore that function? I've looked through the files in the CFG directory with no luck.
I don´t use the "select compartments" feature, so I kannot tell you about that.

The damage models have been re-worked completely. There are some "sweet spots", but it´s more difficult to locate them. And if you do, it is not guaranteed they will work all the time, due to the torpedo explosion force randomisation. And if they work, it is not guaranteed that the ship will sink immediately.

Von
I can understand that, however, the mechanism itself doesn't work--selecting a compartment no longer adjusts the heading of the torpedo at all. I could understand if the same spots were not as vulnerable, but this case is that the targetting is bugged, period. The function was removed--it's not a change to ship structure, just that something in the programming was editted (which is why I'm hopeful it can be reversed).
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Old 12-18-06, 11:41 AM   #6
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As far as I know that function was never in GW or stock
It may have been added by a mod but certainly wasnt there from the start
At least I have never heard of it nor come across it

Locking the periscope has always locked to the centre of the ship
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Old 12-18-06, 11:49 AM   #7
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I know what he means. When you clicked on Ship and went to the Recognition manual with the keel, fuel and ammo bunkers that were color coded, clicked on one then the torpedo would be aimed at the bunker selected. I've only had it work a few times in stock SHIII, but it was a nice feature for auto aimiing. If I remember right, it was the Full Vulnerability Mod that had this feature.

I haven't gotten to where I can attack an enemy ship yet in GWX, so I don't know if it's included with the Recognition Manual in GWX.
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Old 12-18-06, 11:50 AM   #8
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No the recog manual doesnt have the coloured zones
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Old 12-18-06, 11:53 AM   #9
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While on the subject of auto-aim and compartment selection via the recog manual. I tried this during testing and I found that although I could select the compartment the auto-update on the TDC was disabled and the torp depth was set to 0 and couldn't be re-set while the compartment was selected.

I assumed this was done for realism purposes.
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Old 12-18-06, 11:53 AM   #10
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BBW, would it be possible to install the Full Vul mod into GWX? Or are there too many new ships so it wouldn't work for all of them? Which is porbably the case.
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Old 12-18-06, 11:59 AM   #11
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Quote:
Originally Posted by GT182
BBW, would it be possible to install the Full Vul mod into GWX? Or are there too many new ships so it wouldn't work for all of them? Which is porbably the case.
Sorry to jump in... However, the Full Vulnerability mod (is a big fat cheat IMHO) is missing too many ships... This mod will never be officially supported by the GWX mod team as "unrealistic." That being said... no doubt lots of "unnoficial" mods will be made for GWX.
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Old 12-18-06, 12:09 PM   #12
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Quote:
Originally Posted by GT182
BBW, would it be possible to install the Full Vul mod into GWX? Or are there too many new ships so it wouldn't work for all of them? Which is porbably the case.
Well no doubt you could try it
It may work for the stock ships

As the Kpt says its not something anybody has tested as we didnt feel it necessary
If you really want to aim at different areas of the ship then manual targeting is the way to go
Adding that Full Vun mod just keeps you using auto as its easy

( When I say you I dont mean you GT but the collective you )
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Old 12-18-06, 12:26 PM   #13
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Quote:
Originally Posted by danlisa
While on the subject of auto-aim and compartment selection via the recog manual. I tried this during testing and I found that although I could select the compartment the auto-update on the TDC was disabled and the torp depth was set to 0 and couldn't be re-set while the compartment was selected.

I assumed this was done for realism purposes.
I can understand that the measure itself is unrealistic...however, it's ALSO unrealistic that you happen to be the only U-Boat commander in the Atlantic Ocean. Heck, the "Wolf Pack" was a unit of multiple U-Boats, something we all know.

Considering that you're all by your lonesome, I think it's not unreasonable that you'd want to use every possible advantage available to yourself. There are a lot of things we can't overcome, because of the limitations of the SH3 engine.

To the best of my knowledge, the Vulnerability Manual Mod (and the mod its based off of) are both purely image mods--they don't change any of the mechanics of the game, they just modify the manuals to show ship weaknesses. This doesn't strike me as being unrealistic at all--unless we're dealing with some sort of floating allied superweapon, the same people who created the manuals for the U-Boat crews probably had a decent idea of the internal layout of the ships (especially since many ships were used by all sides).

What surprises me is that the selective targetting feature worked with earlier versions of GW, which added new ships as well (it even worked on the new ships, such as the auxillary cruiser). When adding a ship, I imagine you've got to determine the internal layout to some extent, and the game translates these into weaknesses (which they are). This leads me to believe that either the feature was deliberately removed (for the sake of realism--which suggests it can be replaced, which I would like), or there's some sort of conflict in the actual part of the game governing targetting and internal layout.

EDIT: In retrospect, there might be ways of getting around this--for example, increasing the destructive capabilties of torpedoes so that shots to the fuel compartment actually make a difference overall, even if they are manual shots. Anyone have any ideas how to go about doing this?
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Old 12-23-06, 01:41 AM   #14
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Quote:
Originally Posted by Synthesis
Quote:
Originally Posted by peterloo
There is still atuo TDC. I've used that one in my last patrol

But now, I really wanta to learn manual TDC for better immersionism
Huh. That's weird. It means, somehow, the function is broken on my version of SHIII...

EDIT: Tried a fresh reinstallaion of SH3 and GWX. The function's not there, but it is in the normal SH3. It must have been removed in the GWX installation.
GWX has claimed that they did nothing to this feature

it exists in stock Silent Hunter 1.4b
it exists in stock GW 1.1a

It exists, but does not actually function in GWX

Somewhere they broke it and have yet to believe that it even exists

Proof screenshots have been sent to them.

Stock 1.4b



Stock GWX



notice the choice boxes are still there
also notice that the choice has no function in GWX
Quote:
Originally Posted by Kpt. Lehmann
Nothing has been done to change or mod the torpedo targetting in GWX away from stock.

Also, if your GWX recognition manual is showing different zones to target on the ships... You've got some sort of residual files from another mod or something.

Dunno what to tell you.
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Old 12-23-06, 06:51 AM   #15
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1st. FullVollnurability mod IS pictures only - it simply changes (or adds) pictures to the recognitions manual. The new pictures (not covering all ships of GWX) are color coded to show keel, fuelbunk, engine room and screw's. Not really a cheat to know as most U-boot captains would know this by heart from the studying at the academy or by sheer interest in order to maximise torpedo usage. Im not beliveing they simpley shot the torpedos blind if they did one torpedo shots.

2nd. That stock 1.4b recognitions manual may perhaps only be visible if you have a specific setting selected in realism. And its possible that the recognitionsmanual *.zon, are showing this in the stock 1.4b but gets overwritten by the GWX installation *.zon file (if thats the file containing the boxes "graphics")

To me it looks like the boxes are overlays on the recognitions manual.
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