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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2006
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Found a small convoy of 3 ships, a destroyer leading, a large tanker in the middle and a destroyer behind. Nice straight course, playing follow my leader almost exactly 270 course.
Now, I'm directly behind them, at pericsope depth, around 3,500-4,000yds away. I can just see the last destroyer through the mist. I set my torp to run slow at just the right depth and fire. I turn away to the south and watch my torp run. Torp runs for nearly 6 minutes. Direct hit! Destroyer goes down, the tanker starts to weave. Now, the destroyer in the lead that I couldn't even see turns about and follows the line back to where I was when I shot the torp!!!! So, how the hell does he know this? I noticed this problem in the original game, the GW mod and now they still do it in GWX. What causes this??? He should start going active and hunting but no way in the world shoud he know the point at which I shot my torp! ... which is way over 10,000 yards by now...!! Dave |
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#2 |
Commander
![]() Join Date: Sep 2006
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How many fish did you fire? If 2 or above, than the direction of each torp can be found out by sonar indivually, and your position can be roughly found (by trigo)
Also, if you fire T1 fish, the bubble trail may also expose your position Futhermore, if there is more than 1 escort, TRIGO works again and it can also be found Anyway, always expect your position to be exposed once you fire a torpedo. That's a #1 rule
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#3 | |
Mate
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Location: Canada
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Regards, Grell |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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The other ships will report your suspected position.
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#5 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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Im guessing they heard yoiur torp or got your periscope on rada.
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#6 |
Ensign
![]() Join Date: Apr 2006
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I don't think ANY of the above.
1) after I fired a single torpedo and dropped the periscope to beat a retreat. The 'scope was visible above the water for a short period. Also it was early in the war so no radar. 2) Although it was a steam-powered torp, I very much doubt the destroyer that was 2000 yds infront of the one I hit would be able to get within 100 yards of my firing position even if the other one said the bearing which it came from. I think this is an in-game issue, not anything true-to-life or historical. |
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#7 |
Lucky Jack
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Maybe it was just darn good intuition
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Well all the ships would have had lookouts
Especially the escorts Your wake from periscope or the periscope itself can be spotted as could the steam torp And ships do communicate with each other The escorts in SH3 invariably go for your last known position If you are close to a convoy shoot and dive with minimum use of scope and change position quickly Especially in calm seas Rough weather and the night are your allies early in the war |
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#9 |
Ensign
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Yeh of course they're going to go for your last position, what I'm saying is how do they know I was (rough guess) 8,000yds away - they ALWAYS circle where I was with uncanny accuracy.
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#10 |
Electrician's Mate
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Mostly I used electric torpedos that doesn't leave trails, sometimes I do take out escorts with it if there are very few or just one to get these monkeys off my back before enaging the convoy. They never pick up electric eels, otherwise they would have avoid it like they usually do for steam. Therefore they shouldn't have known where I fired from, unless if torpedos were set at impact as they could see which side of ships got hit to assume where it came from, but if its magnetic, the torpedos sometimes hit on the other side of ships from my direction, but escorts always come to where I was. I think it's the fallacy of the game developers about the realism, like the weather, always rain, limit 400m visiblity for several weeks to months all over the Atlantic or world at the sametime. Didn't Ubisoft got rid of these SH3 developers? I remembered reading somewhere about them got fired after SH3 was released. These flaws are one of examples that makes sense to why.....
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yeah but I expect they all got hired again for SHIV
:rotfl: |
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