SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-06, 05:12 PM   #1
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default [MOD beta released] World Map mod

Hi there!

As I currently don't need to work much more on this mod, I hereby release a preview on the work!

It's mostly a campaign land layer mod, but I have built in the improved Helgoland mod as I did in GW-UA, plus added a lot of the 3D harbours which GW didn't offer, but as Uboat War Ace did, plus I added some myself!

This means, it will probably work with stock, GW1.0/1.1a and NYGM, but I doubt it will work with the upcoming GWX without some adjustment....

You can look on several map screenshots here:
http://carotio.cabspace.com/Carotios.../WorldMap.html

But notice, I have shown only images from 1939 and a single one from 1940. Rest assured that I have worked on all the cities and countries so that they will change side/colour according to war progress! I have used maps, books and internet pages for my research, so if I have made errors, please give me only construtive criticism, if you can guide me to an internet page, which claims other dates and such! A few cities, I only had axis conquest date, or allied conquest date, so sometimes, I have had to guess or make up a corresponding conquest date compared with the surrounding cities, where I had the precise date of conquest! So it can't be 100% accurate, but it's D4mn close!

It will be available through my site and probably also UBRS!

**************************
And to all:
I have packed the mod with winrar now, and I have tried another host than RS - did I hear someone say: YAHOOOOOOOOOOOOO!!!!

Carotios_World_Map-1.0beta.part1.rar
http://www.mediafire.com/?8ymzmui4mgz
Carotios_World_Map-1.0beta.part2.rar
http://www.mediafire.com/?dyuh4u0ygh4

In order to test it, when giving me feedback, then please don't forget to tell me this:
PC: CPU, ram and graphics
SH3: which other mods (enabled before/after my mod!)

Instructions:
download both parts into the same library on your harddrive, and be sure that the files are named as written above!
Then you right-click part 1 file and choose unpack here using winrar!
When unpacked you move the library to the MODS folder created by JSGME and you use that program to enable it!
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano

Last edited by Carotio; 12-09-06 at 09:36 AM.
Carotio is offline   Reply With Quote
Old 12-07-06, 05:20 PM   #2
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Carotio: D**n good work, mate!!!!!!!!!!
__________________


_Seth_ is offline   Reply With Quote
Old 12-07-06, 05:22 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Looks good! Lots of hard work there.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-07-06, 05:33 PM   #4
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

I was just thinking: does anybody want it to test it now?

Cause, futher work will only consist of one file, which is campaign_LND.mis, which again will be a second download of 1650-2000kb, which isn't that much!
As of now, it's 257mb (the terrain files are 239mb alone...)

I could upload it to RapidShare, as I usually do, so you could have it later tonight or tomorrow, wherever in the world you are...
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 12-07-06, 09:06 PM   #5
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Outstanding work Carotio. ~S!~

Please don't take this wrong as I know you've worked hard on this just by looking at your maps in your link. These are my thoughts only after reading Anvart's reply, as it got me thinking(and that's not always a good thing..LOL):

Are all the inland cities necessary even tho it adds more realism to the map? Great eyecandy tho.

Will all of them added, will it bog down computers that meet only the minimum requirements for SHIII? Not all players have computers with highend graphics cards, powerful CPUs, 1GB or more of RAM, or large HDDs.

If it's possible, could you also do the maps with only the coastal cities and airfields of both sides? That might help them out and they'd be able to use your map mod. Or I could be wrong... and usually am.... and it won't affect anyones computer.

For those that do have the high end computers I'm sure they'll be grabbing your map mod as fast as they can. I sure will and can test it if you'd like once I RTB from my patrol. I'm only using visual mods and no RUB, GW, NYGM or other mod of that type. And to help those that get it, could you make it compatable with the JSGME mod installer? It will help get it in easier and safer, plus easier to take out when one wishes.

Quote:
Cause, futher work will only consist of one file, which is campaign_LND.mis, which again will be a second download of 1650-2000kb, which isn't that much!
As of now, it's 257mb (the terrain files are 239mb alone...)
Does this mean we'll see more terrain changes? I'm not sure I understand what you mean saying it's 239mb.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-07-06, 09:12 PM   #6
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

@Carotio: Impressive!
__________________
stabiz is offline   Reply With Quote
Old 12-07-06, 09:35 PM   #7
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

amazing work and a very good addon to the game ... but i agree that you should focus on the coastal and big river locations and ... capital cities ( either strategicly or important events in war )

this would make your work a bit easyer i think

in any case THIS IS A GREAT WORK
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 12-07-06, 09:45 PM   #8
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
WOW!

That's very impressive Carotio, a lot of hard work there, looking forward to the finished result! A couple of questions:
1) What size is the file (including locations.cfg), as I have 56k modem only.
2) I am running a version of HT147 no mines merged with HT146 mines (this has been done as I cannot open the standard HT147 version with SH3 editor for some reason), there will probably be a double up of cities/ports with the SCR layer so may have to delete some from LND layer, is there likely to be any probs here?
3) What version of SCR do you use?
Sorry about the questions, just preparing myself for the possable job ahead!
Many thanks.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 12-07-06, 10:14 PM   #9
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

That would have taken some sleepless nights. Well done mate, very impressive.
Venatore is offline   Reply With Quote
Old 12-07-06, 10:23 PM   #10
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
I was wondering where this mod had gone. Great work!

Coupled with the detailed map of Norway that comes with NorOps, it's going to make for one good-looking world!
Safe-Keeper is offline   Reply With Quote
Old 12-08-06, 06:33 AM   #11
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Quote:
Originally Posted by Anvart
My poor computer.
Whether I do not know resources will suffice at it.
Well, I don't know yet, whether it will work for all!
That's why I thought a beta test now!
Quote:
Originally Posted by GT182
Outstanding work Carotio.
Please don't take this wrong as I know you've worked hard on this just by looking at your maps in your link. These are my thoughts only after reading Anvart's reply, as it got me thinking(and that's not always a good thing..LOL):
Are all the inland cities necessary even tho it adds more realism to the map? Great eyecandy tho.
Will all of them added, will it bog down computers that meet only the minimum requirements for SHIII? Not all players have computers with highend graphics cards, powerful CPUs, 1GB or more of RAM, or large HDDs.
If it's possible, could you also do the maps with only the coastal cities and airfields of both sides? That might help them out and they'd be able to use your map mod. Or I could be wrong... and usually am.... and it won't affect anyones computer.
For those that do have the high end computers I'm sure they'll be grabbing your map mod as fast as they can. I sure will and can test it if you'd like once I RTB from my patrol. I'm only using visual mods and no RUB, GW, NYGM or other mod of that type. And to help those that get it, could you make it compatable with the JSGME mod installer? It will help get it in easier and safer, plus easier to take out when one wishes.
Quote:
Cause, futher work will only consist of one file, which is campaign_LND.mis, which again will be a second download of 1650-2000kb, which isn't that much!
As of now, it's 257mb (the terrain files are 239mb alone...)
Does this mean we'll see more terrain changes? I'm not sure I understand what you mean saying it's 239mb.
Thanks! Inland cities necessary? No, but it's an eyecandy thing! I could make a small version, which adds costal cities only, but it's not really the same! Minimum required computer systems - well, I wouldn't bet my money on that this mod would work for them! I'm sorry, but we all know there is only one way for computer systems and software - it's upwards towards stronger computers all the time! But if users with lower systems want a "light version" with costal cities only, I can add one, if they can't run this!
It will be JSGME compatible, as I do with all my mods!
The terrain changes - well, if you run GW1.0/1.1a, you have the improvements of Scapa Flow, Panama Kanal and Kieler Kanal. This one adds a better Kieler Kanal plus a much nicer Helgoland! I didn't do these mods myself, but I think it would be ashame not to include these, since my campaign land layer work has been based on the new locations...
Quote:
Originally Posted by stabiz
@Carotio: Impressive!
Thanks!
Quote:
Originally Posted by Reece
That's very impressive Carotio, a lot of hard work there, looking forward to the finished result! A couple of questions:
1) What size is the file (including locations.cfg), as I have 56k modem only.
2) I am running a version of HT147 no mines merged with HT146 mines (this has been done as I cannot open the standard HT147 version with SH3 editor for some reason), there will probably be a double up of cities/ports with the SCR layer so may have to delete some from LND layer, is there likely to be any probs here?
3) What version of SCR do you use?
Sorry about the questions, just preparing myself for the possable job ahead!
Many thanks.
1) The unpacked mod is 257mb, I have now packed with winrar, and it's 128mb (70mb+58.2mb). The locations.cfg file alone is 118kb, the campaign_LND.mis file is 1.57mb.
2) I once too had problems opening the editor, but it so long time ago that I don't recall now, what was the exact reason for it, but it was something that I was missing! Well, some campaign_SCRs have included naval bases, which I think is plain stupid! Sorry, but I do! The naval bases are supposed to be put in campaign_LND, whichever mod it is..... So if you use a mod, which SCR have included naval bases the same places as I did, you may see double entries. And I cannot say at this point, if it matters or not! Probably not, but I won't garantee it!
3) A mix: GW1.1a + GW-UA1.15 + extracted groups, units and dolphins/wolfpacks of UBWA 1.6 (I intend to rework the 1.92 version later...)
Don't be sorry for asking questions!
Quote:
Originally Posted by Venatore
That would have taken some sleepless nights. Well done mate, very impressive.
I made most of it during my summer vacation -> adding the cities in right places! Then home, I did most of the historical work in august! Then I had to move, and for three months, I didn't mod or play SH3!!! Can anybody believe it!? I just finished some issues in november, and all I need now is to finish FarEastAsia, but it's okay I think, it can wait a while...

Quote:
Originally Posted by Safe-Keeper
I was wondering where this mod had gone. Great work!
Coupled with the detailed map of Norway that comes with NorOps, it's going to make for one good-looking world!
Yeah, I know! I announced it first in the spring/beginning of summer time, and I did work on it in the summer, but as written above it was all pushed aside for a long time! I really didn't play much, only a little Civilization III
Yeah, if you don't mind, I'll look into your Norway maps, when you release it and incorporate that too! I just like to see a detailed map, which shows war progress...
********************''
And to all:
I have packed the mod with winrar now, and I have tried another host than RS - did I hear someone say: YAHOOOOOOOOOOOOO!!!!

Carotios_World_Map-1.0beta.part1.rar
http://www.mediafire.com/?8ymzmui4mgz
Carotios_World_Map-1.0beta.part2.rar
http://www.mediafire.com/?dyuh4u0ygh4

In order to test it, when giving me feedback, then please don't forget to tell me this:
PC: CPU, ram and graphics
SH3: which other mods (enabled before/after my mod!)
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 12-08-06, 09:25 AM   #12
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Downloading the files right now. #1 is 58.2mb and #2 is 70mb.... from your links.

So you know, my specs are:
Intel P4 3.2GH
2GB Corsair DDR 400 RAM
XFX GF 6800XT 256mb DDR3/256bit
And.... 89 additional eyecandy mods added to straight SHIII/1.4b

As I said, I'll test this as soon as I RTB Lorient.

One question... Will these affect Harbor Trafic 1.47?
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-08-06, 10:40 AM   #13
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

This is great work very very impressive
__________________
mr chris is offline   Reply With Quote
Old 12-08-06, 01:09 PM   #14
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

This looks really cool Carotio...great work
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-08-06, 01:11 PM   #15
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

That a ery good job

I'm not too sure my PC can cope with it though (too little RAM)
melnibonian is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.