![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
I am just starting to use SH-3 Commander and I have a question about an option in the settings. Actually it is a lack of an option and I am wondering why?:hmm:
I don't use the "Generic Names" option (the one that will just call a ship a generic class like "destroyer" in the notepad) because it also seems to erase the real name of the type of ship in the ID book. More so for me, I don't like how if I am at periscope depth and I want to do a sweep with the scope the notepad will flash the name of the class of ship when I point my scope down its bearing even if I happen to miss sighting the ship myself. ![]() So what I do is use the mod that puts a "-" in the notepad for every ship type. This way when I pass my scope over a target the notepad doesnt flash any name at all. ![]() ![]() I am wondering why SH-3 Commander doesnt give us this option? Is there something I don't know about using the "-" notepad mod? Does it effect the AI at all? ![]() Also, I am a little confussed about the rollback button. (I know it is going away in the next version). Am I ONLY suppost to use it if I am uninstalling SH-3 Commander or do I use it more then that. :hmm: I am a little puzzeled by it. Thanks for the great SH-3 Commander program! I love the randomness it adds to ther sim! (Crush depth, failures, thermal layers, ect....) OUTSTANDING!!!!!:rotfl: Oh yeah...... One more question.... Am I suppost to start SH-3 from within SH-3 Commander everytime....even if I am in the middle of a patrol??? Thanks |
![]() |
![]() |
![]() |
#2 | ||||
Eternal Patrol
![]() |
![]() Quote:
Quote:
![]() Quote:
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||||
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
|
![]()
If you want all of your Commander options, etc.. applied during game then you should always Launch the game thru Commander, I believe.
Peforming a rollback removes all changes that Commander has made in the game. Here is a portion of its documentation. IMPORTANT! In order to avoid any potential file integrity problems, ALWAYS perform a rollback in SH3 Commander BEFORE: - enabling or disabling any mods, either via JSGME or manually; - uninstalling or reinstalling Silent Hunter III; - uninstalling SH3 Commander Whenever you uninstall SH3 Commander you should first click on the 'Rollback SH3' button to remove from Silent Hunter III the SH3 Commander-based mods. Not doing so will mean that files installed by SH3 Commander will remain in Silent Hunter III even after removal of SH3 Commander and may cause conflicts or other instabilities. Note that 'SH3Cmdr.ini' and any installed mods will not be removed. If you do not wish to keep these files, simply delete the remaining SH3 Commander folder after uninstallation. |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
Thanks Steve!
I, also, use manual targeting but it still flashes the generic name....I think. Do you mean manual plotting??? |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
Another question......
I love that Commader will randomize the time a DD will spend looking for a U-boat when the contact is lost. Is this little feature still in the latest release? Will it be in 2.7? What is the max time a DD will search? I cannot believe that the stock SH-3 (or TGW) has a "fixed" value for a search time? |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() Yes, the feature is in R2.6.1 and the hopefully-soon-to-be-released R2.7. 45 mins is the max - any longer causes adverse effects with escorts returning to convoys. |
|
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
Now when I am pinned down by a hunter-killer group they will spend more then 45 minutes looking for me I hope! They should spent more like 20 hours.
|
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
If 45 minutes is the longest that a convoy escort will look for a sub after it has lost contact will hunter-killer escorts look longer? Like 20 hours? That would be historically correct. Can anyone confirm?
Also.....do AI escorts ever stop and sit in the water quiet waiting for a sub to surface? |
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
A convoy escort was just that
A convoy escort If a uboat was spotted the escorts job was to force the uboat below and away from the convoy - keeping it down for a time then returning to the convoy As years went by hunter killer groups and lange range TF groups would be a few hours out from a convoy so could rush to the scene and take over from the convoy escort The hunter killer groups would stay in position attacking the uboat as long as it needed to DD's employed allsorts of tactics Sitting on the surface listening and waiting is one possibility |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
I know what they did in real life.
I am asking if they do that in this sim?:hmm: |
![]() |
![]() |
![]() |
#11 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]() Quote:
As for escorts as long as they keep getting some kind of contact they'll stay much longer than 45 min. 4+ hours for me in WAW recently
__________________
Nuke 'em till they glow! |
|
![]() |
![]() |
![]() |
#12 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
|
![]() Quote:
with the upcoming version--the escort srceen--(depending on the escorts)--seem to do in game like they did in real life--two have kept me down and away while the rest steam off with the convoy---and even though I could escape--with the II-I couldn't catch up & rengage.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
|
![]() |
![]() |
![]() |
#13 | |
Eternal Patrol
![]() |
![]() Quote:
I believe your version; it makes more sense. At least make a half-hearted attack to keep their heads down.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
|
|