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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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Uploads: 6
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I was out on a patrol whit all my bernards and i measured the deep.
First it said 433 meters. Then i measured emediatly again and then it said 973 meters depth. I become quite suprised cuz the difference. So i order a bernard to put on his diving suit and go down and take a look. And as he did go down i could se that the bottom at 400 meters suddenly took a dive down to 900 meters. It was a real cliffhang for over 500 meters and i was close to La spezia also. I didnt know there was cliffhangs in this game. I allways thought the bottom decresed down in small values. To bad i cant dive that deep whit the sub but it makes me wonder if i can find cliffhangs in other spots that are more shallow. Would be real cool to use it and try to avoid the enemy. Have anyone els seen any cliffhangs they can report? |
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#2 |
Ocean Warrior
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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In fact i do have screenshoot of it. I took one at 400 meters depth and you can se the bottom just disapear. And another from 900 meters depth where you can se the wall go stright up from bottom.
Gona fix them and post them here in a while ![]() Edit/ Here are 2 pictures. Its hard to tell from them but you have to imagine the wall goes strigth 500 meter down or up ![]() I also think i can find the spot again so when i do iam gona take a map screen. But that have to be on my next patrol. At 433 meters: ![]() At 973 meters: ![]() Last edited by Vikinger; 12-04-06 at 04:31 AM. |
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#4 |
Ocean Warrior
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COOOL!!!!! I have to check this out!!!!
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#5 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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Nice one... grid coordinates pls..
--Omfg...my avatar....
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My propellor is faster than yours!!! ![]() |
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#6 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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Uploads: 6
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Here is the spot on the map.
I have drawn a black line that show the spot also but you can actually se it on your map for your self. Its just between the 2 lighter and darker blue area on the map. Gridcords CJ 16. ![]() |
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#7 |
Ocean Warrior
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Thanx matey! Heading towards target at flank speed!!!
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#8 |
Commander
![]() Join Date: Sep 2006
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Good Job Guy!!!
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#9 |
Captain
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Location: India
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Nice...looks like an earthquake prone region...Shame there aren't any in sh3, a tsunami would have been good eye candy
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#10 |
Gunner
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Location: NC
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OMFG..... that's cool!!!
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#11 |
Stowaway
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I've always marvelled at the depth of this game.
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#12 |
Planesman
![]() Join Date: Oct 2006
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Oh man, how much would it suck to be running deep, only to smack into one of those cliffs? Given the sensor limitations on the sub, and realism mods that give accurate transparency levels to the water (in other words, not being able to see anything but blue in the periscope) I would imagine it would be very easy for this to happen if you were in the wrong place at the wrong depth.
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#13 |
Silent Hunter
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Location: Herefordshire, England
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#14 | |
Chief
![]() Join Date: Mar 2006
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#15 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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I wonder what file there is in sh3 that determine the depth of the sea.
It must be able to mod it. Even if its a real huge work to put realism into it. It would be so cool if we had true depth of the ocean down to about 500 meters. The subs diving range. Or at least in common fighting/hunting areas. Then edit the map so it become a real chart whit depth marks etc that we can use as an accurate navigator tool. Also if it could be possible to use the later active sonar ping to determine the distance to an underwater cliff or mountain when you are submerged. |
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