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Old 12-11-06, 02:26 AM   #1
eisenfaust24
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Can we shooot em with AA machinegun automatically?

Hellow Everyone...

Dear Readers...

I probably forgot what mod that my crew can shoot automatic with AA gun to fire the ship? If there is some kind of mod that can do that, please tell me.
Like deck gun can automatically shoot the ship within their range or AA gun during the attack of aircraft. And i just sit down and relax watch them busy. But this is different such as AA gun can shoot the ship automatic without point it by myself.

It looks like warship behaviour. They can shoot my sub with their cannon and machine gun. So i got to do the same with em. Firing those bullets in them with deck gun also AA gun automatically.
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Old 12-11-06, 02:37 AM   #2
Dowly
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I think there isnt a mod like that, atleast I havent heard of any.

And as this is my first time seeing you, WELCOME TO SUBSIM!!!
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Old 12-11-06, 06:37 AM   #3
Jimbuna
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Welcome aboard eisenfaust24

IMO Dowly is correct...to set auto fire on a merchant you hit the spacebar...aircraft are engaged automatically (if station is manned)
But I'm unaware of light weapons atomatically engaging ships
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Old 12-11-06, 09:30 AM   #4
melnibonian
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Welcome to SubSim

Dowly and Jim are correct. There is no way you can use the automatic orders to fire at ships with the flak guns. It's unfortunate but it doesn't really make a big difference, as the flak guns don't do significant damage to merchants (except probably Tug and Fishing boats)
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Old 12-11-06, 11:24 PM   #5
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Quote:
Originally Posted by melnibonian
Welcome to SubSim

Dowly and Jim are correct. There is no way you can use the automatic orders to fire at ships with the flak guns. It's unfortunate but it doesn't really make a big difference, as the flak guns don't do significant damage to merchants (except probably Tug and Fishing boats)
And PT boats as well. Detonate its 4 torpedoes and it is 100% doomed

(The torpedoes cannot be detonated by firing at them, however, the boat is not strong and a few 3.7mm heavy flak hits should force its crews to get ready to swim)
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Old 12-12-06, 06:00 AM   #6
melnibonian
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Quote:
Originally Posted by peterloo
And PT boats as well. Detonate its 4 torpedoes and it is 100% doomed

(The torpedoes cannot be detonated by firing at them, however, the boat is not strong and a few 3.7mm heavy flak hits should force its crews to get ready to swim)
That's something I was not aware of as I never tried to go to a shooting contest with a PT Boat

Interesting though. I might try it one day.

Thanks for that
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Old 12-12-06, 06:32 AM   #7
Jimbuna
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PT boats are quite easy to destroy with the deck gun or flack in the broadest sense, but be wary of letting them get too close because they can cause a certain amount of superficial damage and in some cases fatalities to your gun crews
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Old 12-12-06, 06:33 AM   #8
eisenfaust24
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Dear Readers...

Thank you for all the sugestion. At this time im still workin' out some tweak files. Trying to make a different fire explosion. Hmmm at least i know how to edit them with timetraveler mini tweaker. Perhaps i will find out how to edit an autoattack mod.
Im certainly need your help. Thank you.
----------------------------------------------------------------------------------


Dear GWX... Im still waiting...
Lost at sea during the attack of FISHING SHIP because that bloody MINES stuck in my sub!
Last Tonnage 231.000.
Is that game over ? No way!!
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Old 12-12-06, 06:42 AM   #9
geosub1978
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Default flaks vs PTs

The 2x20 gun brings a hell to a PT boat and is also enjoying when you do it. It seems as if you play a shotm up game! Personally when the weather is good I always engage carefully the PTs this way! Always stand by for crash dive!
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Old 12-12-06, 09:35 AM   #10
Jimbuna
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Quote:
Originally Posted by geosub1978
The 2x20 gun brings a hell to a PT boat and is also enjoying when you do it. It seems as if you play a shotm up game! Personally when the weather is good I always engage carefully the PTs this way! Always stand by for crash dive!
The twin 37mm is the ultimate....it can even decimate escorts in stock (health warning)..."Don't try this at home" lol
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Old 12-12-06, 01:27 PM   #11
bigboywooly
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Ah how things progress

My last but one patrol ended near the western approaches to the channel
by a .... um..... Elco

I first took on a DD from about 4500km with the DG
Managed to get some decent hits and cause a couple of fires and boom
hehehe

Next report was a warship fast closing
Ex camera - boo cheat -
Ah an Elco
Well at 40kts he wasnt an easy target
Changing course so often and quick
Lost all my deck crew twice

Thought it best to bail
So hit C and died at around 30m
Hull collapsed
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