SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-03-06, 10:43 AM   #1
Gorkian
Watch
 
Join Date: Dec 2006
Posts: 17
Downloads: 0
Uploads: 0
Default How do you find your prey?

So, since I have just bought this game I have looked around this excellent forum for my answers.

Im just curious, how do you usually find your targets? As it is now, I usually travel to my destination at 512time compression and try to intercept any ships that gets reported to me on the map.

I have never spotted a target myself. That is by sight or sonar or hydrophone.

Do yu guys stay put around busy streaks listening and waiting for ships? Or do you as me go for the reports?

Maybe Im not good enough to detect ships myself yet. But its a big ocean out there.

Any tips? As of now I usually patrol the eastern side of england looking for prey.
Gorkian is offline   Reply With Quote
Old 12-03-06, 10:51 AM   #2
Morts
Admiral
 
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
Default

try to go to this site http://www.communitymanuals.com/shii...itle=Main_Page it contains lots of information

here for the hunting grounds info http://www.communitymanuals.com/shii...unting_Grounds (same site just a direct link to the hunting grounds page) hope this helps

now go sink some ships
Morts is offline   Reply With Quote
Old 12-03-06, 10:57 AM   #3
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

When in time compression say 512 or 1024 and you get that tell tale sign of something close meaning SH3 will stall for a second. Cut time compression down to 1x then dive the boat to 30 feet and have sonar to search or do it your self for 15min approx. 9 out of 10 times your get a contact.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 12-03-06, 11:12 AM   #4
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

I tend to keep my tc to a max of 256 most of the time. I believe you'll tend to find targets more frequently that way. Every so often, I'll dive and listen at all stop, especially when nearing a spot where I suspect to find something. If I remember correctly, your best depth for listening is between 12-20m or something like that. You should always be able to pick up something on the hydrophone yourself better than AI can.

Another thing is if you stay at periscope depth, not only can you pick up targets with sonar and hydrophone but your periscope AI can pick up visual contacts. Of course the enemy can detect Periscope as well, at least in GWX.
__________________
fredbass is offline   Reply With Quote
Old 12-03-06, 11:20 AM   #5
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

Make sure you have an officer rated as a watchmen on the conning tower. Have a rated petty officer up there as well. They will spot the ships. Have a crewmen on the sonar with experience.

I go to the grid BDU sends me for 24 hours. I also hunt were the traffic will be and that is on the approachs north and south of England. Stay to the west coast of England. I usually lay out a course and cruise at 10 kts at 256 TC. Seems to work OK for me.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-03-06, 12:45 PM   #6
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

I estimate I find 75% of targets with my personal mark 1 ears with headphones listening on the hydrophone. Amazing by calm weather how far you spot them...
PS : of course with all engines stopped...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 12-03-06, 02:02 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

Welcome aboard Gorkian

As already pointed out by other very talented kaleuns...keep the TC below 256..hang around the approaches...ensure your crew are suitably qualified and remember the hydrophones 'hear' a lot further than the eyes can 'see'

Good Hunting Kaleun
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-03-06, 06:00 PM   #8
Gorkian
Watch
 
Join Date: Dec 2006
Posts: 17
Downloads: 0
Uploads: 0
Default

Thanks fo rthe answers. Yes I tried to dive once in a while and on full stop listening on the hydrophone. I got in several ships. Great! 2 of them turned out to be neutral though. But an english boat was also there so it went to the bottom.

I got to say. This forum is great when learning the game, and all the friendly people is just splendid.

btw. after my first patrol I assigned a "radio" medal to one of my pettyofficers just so he would able to hear better. was that a good move? I also wnat to give a machinist medal to one more so they can sleep in shifts. Good or bad? what special medals is the best to go for in the start of a campaign?
Gorkian is offline   Reply With Quote
Old 12-03-06, 06:07 PM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

It really depends on what you consider to be priority functions :hmm:

I tend to give qualifications in the following order:
Machinist
Radio
Torpedo
Repair
Watchkeeper
(i don't bother with Medic or helmseman normally)

Of course order and number of qualification types can differ depending on differing circumstances
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-03-06, 08:32 PM   #10
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

I add rating in the following arrangement:

1. I recuite an officer with watchmen rating and make a petty officer a watchmen if I do not have one already. You can spend a lot of time on the surface early in the war without to much aircraft attacks.

2. Officer as a machinist and torpedomen.

This is were I leave it for quite a few patrols, but add a petty officer torpedomen in between.

3. Petty officer as sonar man as later on in the war you spend a lot of time submerged so a strong rated officer is a help here.

4. Petty officer as repairmen

5. Petty officer for cannon and one for Flak gun.


But this time I'm usually crushed like an ant under your shoe, say about 1943. I start all over again
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-03-06, 08:42 PM   #11
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

When you dive for a hydrophone check, don't just stop and listen. Stop turn and listen because if there is a distant target in your baffles (the noise your own engines are making), you can't hear them and your sonarman won't report them.

So what I do is dive just prior to the end of each search pattern leg and then don't surface until after the turn is complete. Becasue all turns are 90deg or more, you will always pickup anyone in your baffles after the turn. I run at ahead slow during the check then get back up to speed if there is nothing to listen to.
TarJak is offline   Reply With Quote
Old 12-04-06, 05:44 AM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

OOPS!..I forgot to mention Flak Gunners
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-04-06, 06:01 AM   #13
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by jimbuna
OOPS!..I forgot to mention Flak Gunners
....and we know that they are needed, don't we Jim?
__________________
danlisa is offline   Reply With Quote
Old 12-04-06, 06:05 AM   #14
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

I only use them against PT boats... I would rather have a "fast diver" badge any day for anti-aircraft use.
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 12-04-06, 06:14 AM   #15
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Qualifications.....

As I very rarely start my career at the beginning of the war I use SH3Cmdr to give my crew their qualifications.

Conning Tower - 1xOfficer & 4xPetty Officer (watchman)
Radio/Hydrophone - 2xPetty Officer (radio)
Fore Torp - 4xPetty Officer
Aft Torp - 2xPetty Officer
Engine Room - 1xOfficer 2xPetty Officer
Deck Gun - 1xPetty Officer
Flak Gun - 3/4xPetty Officer

The remaining Petty Officers usually go on repair duty with the leftover slots for each compartment being taken up by Seamen. My Watch officer also has Deck&Flak Gun qualifications & my Engineering Officer has Torp & Repair qualifications.

Of course being rather partial to the IX boats I have a lot of crew to play with.

These qualifications are usually added over the space of 4-5 patrols through SH3Cmdr. I figure as I'm starting Mid-War that I can pick and choose who I want on my boat.
__________________
danlisa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.