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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
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i now it has been debated before , but after looking at a few newsreels from kriegsmarine ... and spending all amunition including the flares against one of those
smaller merchants and not being able to sunk it i got a bit disapointed. also in some reading i did it is several times mentioned " 2 or 3 hits under the water line " is enough. i usually use a torpedo and then surface in safe distance and try to finish them with the deck gun ... but almost never works im using GW1.1a and yes i shoot at the waterline now i dont want a super gun but a few more power on those shots would be nice anyone knows if GWX will have the same " model "
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"victim's ? ... arent we all ? " |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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All your wishes will be answered in the up-comming GWX expansion.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
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No its been said many a time in the various GW and GWX threads - GWX has a totally new damage model
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#4 |
Swabbie
![]() Join Date: Nov 2006
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me too ...
Using a deck gun to sink the ship especially very big tanker or cargo ship is always a hard thing. Im still dont know how to edit the amount of damage of HE shells and Piercing shell with timetraveler software. What type of ammo is good to fire the ship with deck gun? HE or Piercing ? Can you help me what files to edit the damage of deck gun ammo ? im still confuse using timetraveler sofware. |
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#5 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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![]() Quote:
Tankers can be a whole different story in real life. I read somwhere (can't remember where though) that pounding shells into a tanker can sometimes have no effect. Sure, the oil comes out, and water goes in, but the characteristics of a tanker filled with oil, or water are very similar. |
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#6 |
Sparky
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Oil is less dense than water, it would help the ship float if anything.
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#7 |
Grey Wolf
![]() Join Date: Jun 2006
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To date I've been a fan of the NYGM mod series. The reason is simple, its the only mod that seems to adequately simulate torpedo or shell damage below the waterline.
I love chasing a damaged ship which slowly fills with water and lists before getting away from me or going down. I love the randomness of it. Will the new GWX do anything for me? |
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#8 | |
Admiral
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GO THE HOLDENS ! ![]() |
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#9 |
Ace of the Deep
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According to my 'sources' the level of difficulty to sink a ship at the time also depended on the structure and 'architecture' of the ship i.e. a rivetted ship took longer in a lot of cases because plates have more flexibility and can pivot across the rivets whereas a welded ship is more rigid and less 'give and take' from any kind of impact.
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#10 | ||
Sonar Guy
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The following is from U-Boat Commander's Handbook. 1942 New Edition 1943
English translation Thomas Publications ISBN-0-939631-21-0 p.82 Section V. The Submarine as a Gunnery Vessel. Quote:
Quote:
And do we have any data that WWII U-Boat would sink a tanker using a single 8.8/10.5 cm gun? It might just never happened. Recall 'Das Boot'? Recall burning tanker? What the Captain did? Gunned the tanker down to make her shink or blasted her with a torpedo? Correct, that was a torpedo.
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Wie einst Lili Marleen. |
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#11 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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The Beta Testers seemed to like it. ![]() Von |
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#12 | ||
Ace of the Deep
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That's all I'm gonna say for now. ![]() ![]() |
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#13 |
Seasoned Skipper
![]() Join Date: Oct 2005
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ok ... please read this , i can see a few things i would like to have in sh3
In a gunnery duel, the best position for the U-boat is to be at the stern of the victim, at a distance not less than 4,000 meters. An advantage is gained from the rear because the port side guns of the victim cannot be used in retaliation and only the stern guns can be fired. Point the boat towards the target. This presents a smaller target to the enemy, and keeping the bow pointed minimizes the effects of roll and pitch which would undermine accuracy. Lay alternate fire with the U-boat’s other weapons in order suppress return fire. There is a four second interval between rounds, and while the deck gun is reloaded, open fire with a short burst of anti-aircraft rounds. If within range, small arms fire from the MG34 is very effective at suppressing return fire. Suppressive fire from the 20mm and even the 37mm anti-aircraft cannon will not sink the ship, but is used only to prevent the crews from firing back. An attack could be aimed at the target’s bridge, waterline or weapon systems. Attacking the bridge will hinder the victim’s steering ability, while attacking at the hull’s waterline would quickly sink the ship. Attacks at the bows or stern will sink the ship faster compared to attacks on an even keel. Attacking the weapon’s systems will hinder the victim’s ability to fire back, but it takes just one unlucky shell to penetrate the U-boat’s hull which will make diving impossible. Armor piercing shells are better suited to hull attacks, while high explosive could be used against other targets. The standard procedure for opening fire is to aim at the bridge and superstructures with ten rounds of incendiary shells, in order to provide a good marking point from the resulting fire, especially during night or low visibility conditions. The 37mm anti-aircraft cannon and MG34 is fired to suppress enemy resistance. The 20mm anti-aircraft cannon is kept in readiness, and fired only on orders from the commander. Typically, it will be used when there is a jam (stoppage) in the 37mm gun or when enemy resistance is too strong. While it is better and safer to conduct a submerged torpedo attack, sometimes a U-boat may find itself out of position for a torpedo attack. If a merchant sails at 8 knots and above, and since the maximum underwater speed of a Type VII is also 8 knots, a U-boat had to surface to run its powerful diesel engines in order to catch up with its prey. Without the element of surprise, the deck gun makes a viable alternative. Throughout the entire engagement, the watch crew are prohibited from witnessing the attack sequence. Four watch crews are on deck, with each covering a 90 degrees arc and they had to strictly scan their respective zones for any activity. They are not allowed to watch the attack to prevent the U-boat from being surprised by a lurking enemy. the source of this is http://www.uboataces.com/tactics-deckgun.shtml
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"victim's ? ... arent we all ? " |
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#14 | ||
Chief of the Boat
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![]() The moral is: WAIT FOR GWX ![]() ![]() |
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#15 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() ![]() ![]() The GWX Damage Model is very good. In my opinion it's brilliant but since I'm a GWX Beta Tester people might think I'm a bit biased. All I have to say is to wait and see, it Rocks ![]() ![]() ![]() ![]()
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