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Old 11-30-06, 02:48 AM   #1
loreed
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Default Grey Wolves 1.1a ships don't sink

I did a clean install of SHIII 1.4b tried it it wolked fine, ships sank. Loaded GW 1.1a ran it and ships don't sink, they stop but a full boat load of torpedoes and every shell from the deck gun had absolutly no effect on one small merchant. ANy ideas?

no other mods being used not using SH3 commander, carreers started within the game.

Thanks for the help.
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Old 11-30-06, 02:56 AM   #2
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Hi loreed! Welcome! I see your from Alaska? where in the 49'th state do you live?
About the merchants:
Its made that way in GW, to make it a bit more realistic. If you do a search here on the forum, you'll find that this topic has been thoroughly discussed!

edit:
Check here: http://www.subsim.com/radioroom/show...+sinking+times
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Old 11-30-06, 03:02 AM   #3
loreed
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I'm in Eagle River, just north of ANchorage.

I will look around the form and see if I can find the discussions, but so far, I haven't been able to get a ship to sink and I have hit 5 in a row.

Thanks for the help.
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Old 11-30-06, 03:05 AM   #4
_Seth_
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Alaska is a beautiful place, i've never been there, but im seriously considering going when the Iditarod starts..!( I hope some of the Norwegians win in 2007!!)

5 in a row, thats a lot of torps.....

Im sure you will find what you are looking for, mate!
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Old 11-30-06, 05:46 AM   #5
Samwolf
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Quote:
Originally Posted by loreed
I did a clean install of SHIII 1.4b tried it it wolked fine, ships sank. Loaded GW 1.1a ran it and ships don't sink, they stop but a full boat load of torpedoes and every shell from the deck gun had absolutly no effect on one small merchant. ANy ideas?

no other mods being used not using SH3 commander, carreers started within the game.

Thanks for the help.
I've run into a few really tough ships to sink (4 or more torps) but I 've also seen large cargos go down with 1 torp. Try putting torps into different spots on the ship, that usually brings them down with 2 torps.
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Old 11-30-06, 10:33 AM   #6
irish1958
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Loreed GWX fixes this. The ship damage model is great and involved a lot of work.
However in Alaska maybe they are just getting stuck in the ice, so it may not work for you.
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Old 11-30-06, 11:23 AM   #7
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All right bud here it is:

1. GW makes the ships compartmentalized so you have to hit more than one spot.Hit the same spot over and over will not sink the ship. You have to 'flood' a few compartments of the hull.

2. The tramp steamer has been a problem but the new GWX coming out in a week or so takes care of that little "unsinkable" bugger. I just pass them up for bigger ships anyway.

3. Most vessels will take two torpedos to sink now unless you get the sweet spot with one torpedo.

4. The deck gun, yeah in my opinion sucks. I believe GWX has changed this as well to a stronger damage model.
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Old 11-30-06, 11:37 AM   #8
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Quote:
Originally Posted by AVGWarhawk
but the new GWX coming out in a week or

Are ye pullin' our legs now????
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Old 11-30-06, 11:40 AM   #9
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Quote:
Originally Posted by Biggles
Quote:
Originally Posted by AVGWarhawk
but the new GWX coming out in a week or
Are ye pullin' our legs now????
I think 2 weeks is a nearer estimate.
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Old 11-30-06, 11:45 AM   #10
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Yes two weeks seems reasonable. The Kpt said it should be ready (if everything goes well) by mid December
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Old 11-30-06, 12:03 PM   #11
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It aint that long....two weeks......Lookin' forward to this, ohh yezzzz!!
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Old 11-30-06, 04:04 PM   #12
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Quote:
Originally Posted by _Seth_
It aint that long....two weeks......Lookin' forward to this, ohh yezzzz!!
I can remember waiting longer for the Beta.
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Old 12-01-06, 01:58 AM   #13
loreed
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Many Thanks

You all have been a wealth of information. I thought there was something odd about those tramps, they are so small that a solid hit amidships should have done them in.

I too look forward to GWX, it sounds like one fine sim.

Thanks again all.
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Old 12-01-06, 05:04 AM   #14
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Quote:
Originally Posted by loreed
You all have been a wealth of information. I thought there was something odd about those tramps, they are so small that a solid hit amidships should have done them in.

I too look forward to GWX, it sounds like one fine sim.

Thanks again all.
For tramps, if the weather allows it, normally 20 HE shells at floating line level in the engine room/fuel bunker - under and in front of the smoke stack - will do the job and save precious torpedoes for bigger things.

For GWX you will soon be able to know, until now the marketing team has been doing a hell of a publicity campaign.
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Old 12-01-06, 06:22 AM   #15
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Quote:
Originally Posted by Corsair
[For GWX you will soon be able to know, until now the marketing team has been doing a hell of a publicity campaign.
:rotfl: :rotfl: :rotfl:

Everything the ......'marketing team' has said though is correct. You will be blown away
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