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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Random versus scripted patrols
As far as I understantd it, NYGM makes use of mostly randomly generated patrols - destroyers that leave one port, patrol their assigned area, and then go to a second port. GW and the vanilla (unmodded) version, on the other hand, has them scripted, patrolling their areas for eternity. Or at least until they are sunk, the war ends, or the player logs off, whichever comes first.
What do the rest of you consider the best method? Personally, I'm intrigued by NYGM's approach, as it's more realistic and makes patrols more unpredictable. And while we're at it, which will GWX make use of? Random or generated patrols?
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I think random patrols are far superior.
I don't know about GWX, but if it doesn't have this feature, I hope a mod to include it will become available.
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#3 |
Lucky Jack
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Yes, it does sound intriging. I noticed some ships that respawn over and over. Same port or location. Does this program take care of that?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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