![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
Uploads: 0
|
![]()
Hi i have a question i normally aim at part of the ship and lock the scope on the ship which goes dead centre then i just launch my torps and wait to see where they hit. However i have read about where to aim to cause massive damage, HOW DO YOU DO THIS THEN when you have locked the target, please help ??
|
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
|
![]()
Well, from my experience, if you aim dead centre, it usually doesn't hit the centre, and normally hits the stern (rear) of the ship, close to the propellor. My suggestion, remove the lock on the target, and aim slightly front of the intended location, that way, you'll make up for the targeting error caused by a rough sea...etc.
The critical area as you asked is the engine room, and that is below and slightly behind of the ship's smoke stack (or watever u call it :P ). Aim for the smoke stack anyway (er..i mean below the smoke stack, would be spectacular to have a flying torpedo wouldn't it? :hmm: ). If ur using automatic targeting and u score a hit here, the ship splits into 2 nice pieces ![]() ![]() I'm using the GreyWolves mod btw, and my experience is based on it. Not sure about stock SH3. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
Hello
you 'unlock' the periscope sights. I think it's the 'L' key. Then you can move the scope around, aim and fire whenever you like. |
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
|
![]()
I play with automatic lock-on turned off, so I need to have my Weapons Officer plot a solution everytime.
but its still simple, aim at the compartment you like (under the Exhaust normally is the engine room, which in most cases stops a ship or even blow it up if hit), tell your officer to plot solution and fire away. Only one warning: line up your boat to closest as possible to 90 Degrees to the target when attacking a moving ship like that. You can of course fire at ships in the whole angle 270 - 90 because all torpedoes can do an initial turn. But when aiming at other places than the center of the ship I've had several misses when the torpedo needed to turn too long. |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
Uploads: 0
|
![]()
And don't forget to open the torpedo tubes doors before firing!
|
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
|
![]()
By hitting the 'Q' button on your keyboard.
By doing this, you will eliminate the pause you get when you hit the fire button and the torp will fire immediately. |
![]() |
![]() |
![]() |
#7 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
Uploads: 0
|
![]()
Thanks for great replys
|
![]() |
![]() |
![]() |
|
|