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Old 10-31-06, 06:16 PM   #1
Segwin
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Question about 3.15 marks on nav map

Another newb question.

In reading the "The Hunt" help post it says to "mark the map with the targets position". Question is; how do I know where to mark the nav map so that it is an accurate mark of the targets true position.

Lot's O information to digest; I'm starting to get heartburn
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Old 10-31-06, 07:10 PM   #2
melnibonian
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Hello

I haven't done this myself but I have used the marker in similar cases. OK first of all you use the marker and you mark (a little x) on the target (the ship you're about to send to the bottom of the sea that is). To do this use the maximum zoom so that you can see where to mark. After you mark you start the clock. You wait for 3min 15sec and then you mark again. Depending on how quick you are on the marking and how precise you are with the clock your speed results should be OK. Don't forget this is an approximation and as all approximations it is bound to have some error associated with it. So don't expect to be 100% accurate. Try it a couple of times and you will get used to it.

Hope it helps

Good Luck and Good Shooting
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Old 11-01-06, 02:59 AM   #3
Tuddley3
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Download Dantenocs Uboot School. Excellent Tutorial video with actual SH3 footage and his recorded voice giving you the instructions. Very well put together.
It's the 3 SHIII-000 wmv downloads :
http://hosted.filefront.com/dantenoc
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Old 11-01-06, 03:20 AM   #4
kylania
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Usually you'd ask your Weapons Officer to report nearest visual contact and what would give you a bearing and range which combined with your own location allows you to pinpoint the target at that moment.

The problems is, even though Weapons Officers actually were able to do this, it's been deemed "unrealistic" and many current mods remove the distance from the Weapons Officer reports making the method shown in the Hunt difficult to impossible without checking range with the standometer thingie.
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Old 11-01-06, 06:09 AM   #5
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I think that disabling the Watch Officer's range finding is silly. The Captain wouldn't need to range find the target and the crew is always capable of doing it independantly. The reason a captain has a crew is because he shouldn't be overwhelmed with all of these tasks. He needs to make clear sober decisions based on clear and realiable information. If anything removing the WO range is unrealistic.

EDIT. And those vids by Danotec are great. The anatomy of a torpedo attack. That C3 though must have beencarrying lumber since 4 torpedoes wouldn't sink her.
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Old 11-01-06, 06:21 AM   #6
Segwin
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Is there another way besides "the Hunt" method so that if you don't have the WO giving bearing you can plot and intercept?

I've just started a career and have my first merchant in site. It's still too far away to be able lock on to get a measurement of the height of the masts however, I need to plot a course that will put me on a proper intercept.

TIA
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Old 11-01-06, 11:47 AM   #7
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Watch him for a few minutes and see which way he "drifts". This won't give you a precise plot, but it will tell you the rough direction he's tending toward. Then you can keep your bow to him until he's close enough for an accurate reading.
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Old 11-01-06, 04:34 PM   #8
kylania
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Quote:
Originally Posted by Sailor Steve
Watch him for a few minutes and see which way he "drifts". This won't give you a precise plot, but it will tell you the rough direction he's tending toward. Then you can keep your bow to him until he's close enough for an accurate reading.
Or radio him and ask for his position, course and speed! :p
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Old 11-01-06, 05:18 PM   #9
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:rotfl:
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Old 11-01-06, 06:37 PM   #10
P_Funk
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Quote:
Originally Posted by Segwin
Is there another way besides "the Hunt" method so that if you don't have the WO giving bearing you can plot and intercept?

I've just started a career and have my first merchant in site. It's still too far away to be able lock on to get a measurement of the height of the masts however, I need to plot a course that will put me on a proper intercept.

TIA
The reason the Hunt method was developed by people like Danotec and Wazoo before him is that the "notepad" stadimeter that is used to measure the distance of the enemy is very difficult to work out. Plus it requires a positive ship recognition ID so that the trigonometric calculations based on the height of the tallest mast are correct. And of course getting the damned thing to measure the height of the mast correctly is tough when the sea is rolling and pitching. The UZO has a blancing mechanism to reduce this but the magnification factor is much lower than the periscopes so it is very difficult to even see the mast heads at taht high range.

So reading through all that and knowing all the hardwork needed for getting an accurate reading what good captain that trusted his crew wouldn't take that "short cut" to free his mind for the other tactical concerns?

So when a merchant is as far away as the one you speak of then using the WO to determine course and such is a good idea. At longer ranges though you don't need to be percise so long as you have visual contact.

And then once you can see the mast heads you can then either use the stadimeter or just ask your WO.

I personally use the Wazoo/Danotec method cause it is fast and accurate (once you practice it).
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Old 11-01-06, 06:49 PM   #11
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I really do need to read through Wazoo's page again and finally sit down and fully learn manual targeting.
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Old 11-01-06, 06:54 PM   #12
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Thanks all for the help. I want to start at realistic settings from the start so the learning curve is a tad steep but that's OK, makes for a sim that holds ones attention.

I tried to radio them and ask for their position but they made some disparaging remarks about my mother. Some tatics work and others, not so well.
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Old 11-01-06, 09:10 PM   #13
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Quote:
Originally Posted by kylania
I really do need to read through Wazoo's page again and finally sit down and fully learn manual targeting.
It is very intimidating at first but it didn't take me long to get it rght. In fact the 2nd manual shot I ever took was a perfect hit. The secret is that you should print out a copy of the steps. I have a verbose version of Wazoo's full tutorial printed sans pictues and I also have a quick reference page that lists a synopsized version of Danotec's Hunt and all the simple equations that you use to get numbers. It also has a table taht Imade that translates the compass directons (N or NNW or ENE) into their numerical bearing.

Having notes to look at while in gaem is necessary. Also a notepad is nice to have since you'll want to take the numbers down for wasy reference when you're translting them into ones that you'll put into the targeting computer.

If you like I can email my notes to you. Anyone interested can PM me.
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