SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-13-09, 05:55 PM | #1 |
Navy Seal
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The 2nd SUBSIM Hunt: Sign-Up and Info
Welcome to the 2nd SUBSIM Hunt:
Escape from HMS Thanatus The Backstory Corpses float in the pitch black of HMS Thanatus' lower decks. The few survivors huddle together in an air pocket and listen to the strange sounds from the abyss on the other side of the hull. Help might be on the way, but for some, their fate is already sealed within these steel walls. And this is where we begin. You, each of the players, are on-board the HMS Thanatus, an experimental nuclear sub stricken on the sea bed. The HMS Thanatus is a submarine like no other. It's design allows it to dive into the deepest ocean trenches. She set sail from Europe 3 months ago with an international crew of naval forces and civilian scientists. Whilst in previously unexplored depths disaster struck. A strange madness began to grip the minds of some crew members. They ranted about strange things in a strange language, fights broke out and people where killed. then explosions set off, flooding the lower decks, killing most of the crew and leaving the submarine stricken on the sea bed. The crew and scientists are joined by a small rescue team who managed to attach their rescue vehicle to the only working escape hatch, but now find their craft jammed and unable to leave. It will be up to a month before the next rescue attempt can be made. In the mean time, all lights will be switched off for 12 hours each day to conserve electricity. None of the survivors seam to be effected by the madness, but no one can be sure. There seams to be no way to tell. So here you are. It has begun - there is no way to leave the Thanatus until the nightmare ends; you are trapped. No one knows who to trust, anyone could be infected with the madness of the deep. Your goal now is simply to survive. Getting Started The object of this game is to survive, and make sure your team survives. The first step is, obviously, to create your character. There is a difference between creating a character for this game and most others: your character's class and abilities are secret. You will notify me by posting here that you are in the game. I will add your name to the player list. Once we have enough people (10 - 26) I will give it another day or two and then close signups. Once this happens, the game will begin. Please note that you have to sign up BEFORE the game starts - once we're playing, you cannot join. Also, if you post regularly in the GT forum, your participation is strongly encouraged. Once I have everyone's names, I put them in a random class generator of my own design. Everyone will be assigned a team and class randomly* and I will PM you with your ID. The teams and classes are listed below: The Crew Humans - Your normal, average human. This class receives no special powers. Seer - The Seers are a special brand of human. Years at sea have given the knowlage of the monsters that inhabit the depths. Each lights off period, they can check ONE person's alignment, to see if they are a human or something more sinister. Guardian - The Guardians are armed humans. They're the closest thing our little band of survivors has to defense. Each lights off period, they choose one person to protect. If that person is attacked by anyone, the Guardian will protect them and the attack will be blocked, without the Guardian or the person he is protecting being killed. The Spirits of the Abyss Spirit of the Kraken - The Spirit of the Kraken in a human is a terrifying beast. Each lights off period, they choose one person to attack. If that person is not being protected by a Guardian, the kraken will kill them. Bear in mind that Kraken can kill other Kraken, if they aren't careful. Spirit of Cthulhu - The Spirit of Cthulhu is a beast of the deap, capable of overpowering even a human Guardian. These choose one person to attack each lights off period, just as a Kraken does. However, if that person is a Guardian, they are killed just as if they were a normal human. Or if that person is being protected by a Guardian, BOTH players are killed. If, by chance, the Cthulhu attacks someone defended by TWO Guardians, the Cthulhu randomly kills one of the three players (The attackee, or one of the two Guardians). Playing The Game Playing this game is simple. The game is divided into two segments, the LIGHTS ON and the LIGHTS OFF. As the moderator of the game, I will post in the thread when the each cycle starts. Bear in mind that your alignmen, and your class are secret. Only you know who you are and what your abilities are. Lights On / Lights Off status will be displayed in my forum sig. During the Lights On Cycle, everyone is in their human form. During this time, the players may argue and debate as much as they want about who they believe is a creature of the Abyss. Bluffing, lying, and trickery is permitted. During this time, they discuss who they think may have been at the scene of the last killing, who should have seen something, who was missing and unaccounted for.... Then I will call for a vote on who they wish to lynch. The person who receives the most votes is lynched by the mob, and, being dead and all, is out of the game. During the Lights Off cycle, the spirits of the Abyss players become hideous monsters bent on killing every human player in the game. * Each monster will send me a PRIVATE MESSAGE saying who they wish to attack, * while Seers tell me who they wish to search to find out if they are a monster or not, * and Guardians send me a message saying who they want to protect. Once all the messages are in, or the time limit is up (typically 12 hours), I put together the results and post what happened during the lights off period. Any unprotected human who was attacked will be killed, the Seers will be private messaged the results of their search (what they do with this information is entirely up to them.). And then the Lights On cycle begins again, and the players must decide who they believe is possessed and lynch them. I will post each time the cycle changes from lights on to off. During the light period, the players may discuss (or argue, spazz, rant) who they want to kill. You must all vote before the specified time limit is up (about 12 hours), and the member with the most votes is lynched. I will then begin the lights off cycle, which works as described above. The objective of the game is simple: If you're human, kill all horrors on board the sub so your team survives. If you're possessed by a spirit of the Abyss, kill all the humans so your team survives. You may reveal your team alignment or class to anyone. For example, a Seer can post, "I'm a Seer. Kill this person." However, you have no way of knowing if it is true and accurate and revealing your identity might make you a target for lynching or for the monsters. Convince others to see your side. Manipulate them for your own ends. Your survival is in your quick words. RULES: If the Lynch vote is a tie past votes against the players will be counted. If it is still a tie the selection will be random. Votes can not be changed once they are made. Failing to vote or tell everyone that you with to abstain from the vote three times will result in your removal from the game. Stay active. Do NOT PM or E-mail me unless you are voting or is it critically important. keep it in the threads. Do not play other people's parts. Play the part of your character and don't put words in the mouths of other people's characters. Strictly no out of character chat in the game thread. There will be a discussion thread. Each Lights ON period will last from about 00:00 GMT until 12:00 GMT. Each Lights OFF period will last from about 12:00 GMT until 00:00 GMT. The lights status will be displayed in my forum sig. Guidelines: All forms of lies and deception are allowed, however cultivating your character should take priority over winning. Be gentle with the storyline. Avoid making changes to the story that effect other players, even if they don't want to be effected. For example: "Letum tears a hole in the hull and floods the sub and then sets fire to everyone's trousers" is not a good way to play. Post here if you want to get in this game of mayhem, trust, distrust, and appearances. If you apply you MUST have time to vote in the lights ON and OFF cycles every day. Miss too many votes and you will be removed from the game. Good luck. Letum Places: 1. Neal Stevens 2. UnderseaLcpl 3. Stealth Hunter 4. CaptainHaplo 5. A Very Super Market 6. TaskForce 7. Chad 8. Raptor 9. Tarrasque 10. Jimbuna 11. Nokia 12. Roman2440 13. Oberon 14. MookieMookie 15. Nisgeis 16. baggygreen 17. TarJak 18. Jalu3 19. Sandycaesar 20. SilverRaptor - Welcome to subsim! 21. 22. 23. 24. 25. 26.
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Last edited by Letum; 05-20-09 at 01:27 PM. |
05-13-09, 06:27 PM | #2 |
Silent Hunter
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I'm all over this. Sign me up.
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I stole this sig from Task Force |
05-13-09, 06:51 PM | #3 |
Silent Hunter
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I'm in.
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05-13-09, 07:04 PM | #4 |
Silent Hunter
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Sure - count me in this go round.
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Good Hunting! Captain Haplo |
05-13-09, 07:10 PM | #5 |
The Old Man
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Ah, so I take it the rules don't differ too much from the Werewolf hunt? Very well. I am in.
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The entire German garrison of Vanviken, right here in your thread! |
05-13-09, 07:18 PM | #6 |
Rear Admiral
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Im in!!!
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Task Force industries "Taking control of the world, one mind at a time" |
05-13-09, 07:21 PM | #7 | ||
Navy Seal
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Quote:
Apart from the "rules" section, the main change is: Quote:
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05-13-09, 07:22 PM | #8 |
Silent Hunter
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Though if someone posts they are a creature of the deep and to kill them - probably ought to just because they obviously are suffering from the MADNESS either way.
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Good Hunting! Captain Haplo |
05-13-09, 07:27 PM | #9 |
Rear Admiral
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boy this roster sure is filling up quick... Lots of intrest in this.
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Task Force industries "Taking control of the world, one mind at a time" |
05-13-09, 07:28 PM | #10 | |
The Old Man
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Quote:
Damn, there goes my strategy. Well played, host....
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The entire German garrison of Vanviken, right here in your thread! |
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05-13-09, 07:29 PM | #11 |
Born to Run Silent
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Yay! I get to play! Count me in.
I'm a guardian!
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SUBSIM - 26 Years on the Web |
05-13-09, 09:59 PM | #12 |
ACE
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I'm in, sign me up
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05-13-09, 11:34 PM | #13 |
Navy Seal
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Hmm, don't like the story as much as the last one, but sign me up too
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05-14-09, 01:44 AM | #14 |
Lieutenant
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As I said in the last thread - sign me up (as long as I don't die too painfully )
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05-14-09, 01:52 AM | #15 |
Navy Seal
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I suggest you read the last game's thread and decide what the meaning of too painfully is...
Anyway, Letum, just make sure that the submarine is gigantic enough that people can be isolated in different places without anybody to help them in time
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Current Eastern Front status: Probable Victory |
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