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Old 05-26-24, 10:54 AM   #1
Pascal
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Default A story of U-boat decks & uniforms

So, first of all, the version of the mod uniform I'm using, a few details revised, and the rank of lieutenant rightly given to the second officer (the one covered in medals) - We'd have to find a way to give the shoulder pads to the navigator, the one who's always bent over the map :
https://www.mediafire.com/file/vp6qt...sion1.zip/file

Next, I'm having fun restoring the design of the bridges, as seen in period photos; it's an evolving thing ... - in the VIIA mod, there are modified texture files for guns and flak
Of course, the files in these 3 mods (VIIA, VIIB and VIIC) will conflict with various mods you've already installed. I juggle with all the very talented mods on this site ... I take a plug here, remove another there ... in short, I tinker.


VIIA:
https://www.mediafire.com/file/fkwgg...sion1.zip/file

VIIB:
https://www.mediafire.com/file/4teck...sion1.zip/file

VIIC:
https://www.mediafire.com/file/hyyhy...sion1.zip/file
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Old 05-26-24, 12:35 PM   #2
Kal_Maximus_U669
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I thank you for your excellent work on the bridges which allows me a greater variation throughout the war..I really like it...for the uniforms it's "nice" also same thing..

now there is just the emblem problem see here..
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Old 05-26-24, 02:49 PM   #3
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For this emblem problem...it must be due to the fact that I tested with my campaign in the open sea I think that perhaps we should start a new career from the bunker no???
When do you say...?
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Old 05-26-24, 02:59 PM   #4
GrenSo
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Quote:
Originally Posted by Pascal View Post
So, first of all, the version of the mod uniform I'm using, a few details revised, and the rank of lieutenant rightly given to the second officer (the one covered in medals) - We'd have to find a way to give the shoulder pads to the navigator, the one who's always bent over the map :
https://www.mediafire.com/file/vp6qt...sion1.zip/file

Next, I'm having fun restoring the design of the bridges, as seen in period photos; it's an evolving thing ... - in the VIIA mod, there are modified texture files for guns and flak
Of course, the files in these 3 mods (VIIA, VIIB and VIIC) will conflict with various mods you've already installed. I juggle with all the very talented mods on this site ... I take a plug here, remove another there ... in short, I tinker.


VIIA:
https://www.mediafire.com/file/fkwgg...sion1.zip/file

VIIB:
https://www.mediafire.com/file/4teck...sion1.zip/file

VIIC:
https://www.mediafire.com/file/hyyhy...sion1.zip/file

Very nice work from you.
May I'm allowed to use parts of your very nice graphics?
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“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
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Old 05-26-24, 04:12 PM   #5
Pascal
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Default May I'm allowed to use parts of your very nice graphics?

but of course you have to use them!
:-)
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Old 05-27-24, 12:13 AM   #6
GrenSo
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Thanks.

Then I'll take a closer look over the next few days to see which of your graphics I can use in GSE.
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Old 05-28-24, 09:29 AM   #7
Pascal
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Default Update files for the 3 submarine decks

When I see errors or adjustments that need to be made (however small), I modify them ... and pass them on to you:
So, version2 for the 3 models (VIIA B and C), to be found on my Mod page.
Enjoy!
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Old 05-28-24, 10:44 AM   #8
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Punch holes through those decks!
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Old 05-28-24, 10:55 AM   #9
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Quote:
Punch holes through those decks!
Si cela peut être fait, ce serait merveilleux...

Pascal bonjour:
Je viens de le tester VIIA v2, c'est visuellement un peu mieux...
En regardant du côté du canon de pont de 88 mm... il y a des traces de points provenant de l'ancien emplacement... pouvez-vous le corriger... s'il vous plaît... ? MERCI.
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Old 05-28-24, 11:02 AM   #10
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Si cela peut être fait, ce serait merveilleux...
Tested doing just that. File size of the Type VII A would grow by about 9 times the stock Turm deck.
May be able to optimize that down some.

Last edited by Jeff-Groves; 05-28-24 at 11:13 AM.
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Old 05-28-24, 11:44 AM   #11
Kal_Maximus_U669
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Quote:
Originally Posted by Jeff-Groves View Post
Tested doing just that. File size of the Type VII A would grow by about 9 times the stock Turm deck.
May be able to optimize that down some.
Hey D"Jeff
Yes I saw that @GrenSo reported these facts... this problem of file increase..this implies a little longer loading...maybe alter the stability in game..no?
the tools you use in modding
Is it possible to simulate these hole effects..??? a "deep learning graphic" of some sort...perhaps this would reduce the workload in loading & in game.
be careful, this is a question, you are the experts..
If you succeed I am your guinea pig for the test..

Last edited by Kal_Maximus_U669; 05-28-24 at 12:24 PM.
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Old 05-28-24, 12:58 PM   #12
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey D"Jeff

Is it possible to simulate these hole effects..???
Sometimes a good Alpha channel can make things see through.
And sometimes that causes weird issues.
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Old 05-28-24, 01:57 PM   #13
Pascal
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Default deck's grids VIIA

The grids are hollow; vous verrez cela avec de beaux effets sur le pont, sous certains axes, quand votre sub est sous la lumière du soleil...

Version3 VIIA:
https://www.mediafire.com/file/yypxu...sion3.zip/file
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Old 05-28-24, 02:01 PM   #14
Kal_Maximus_U669
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Quote:
Originally Posted by Pascal View Post
The grids are hollow; vous verrez cela avec de beaux effets sur le pont, sous certains axes, quand votre sub est sous la lumière du soleil...

Version3 VIIA:
https://www.mediafire.com/file/yypxu...sion3.zip/file
it"s cool Pascal Thxxxl "je sens que t est chaud"tu n as pas chaumer.... alors c est partie it"s very nice..
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Old 05-28-24, 02:16 PM   #15
Pascal
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Default Photoshop is hot... a few bolts were missing: version4

https://www.mediafire.com/file/9x3bm...sion4.zip/file

A word of warning: you need a well-equipped PC or laptop to play this resource-hungry game, even though it's very old now.
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Last edited by Pascal; 05-28-24 at 02:34 PM.
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