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Old 03-08-10, 05:45 PM   #1
Stevepine
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Default The Priorities for Modding...your Opinion?

This is purely just mine:

1) Interface - Obviously

2) Aiming system - maybe not a 100% change but certainly a change
Even when NOT using the join up the circles method... ( too easy )
you can just use the map and torpedo path line on the mini map and then fine tune it by altering AOB and bearing to be obviously just right for a hit. ( still too easy ) The only way I can get it to be really hard is by diasabling map contact update..... then its darn near impossible...well to me! lol

3) A. I . without the darstardly destroyers mod enemy ships seem too easy...lol but with that lovely mod ...holy schmitt! not sure I can cope with it! lol

4) The Crew -- for me this must be next because its just ruins the feeling of emersion when I watch my sub dive everytime but the watch crew only go below when they are up their necks and heads in sea water.
And the morale system -- of course.

What do you all think?
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Old 03-08-10, 06:00 PM   #2
Ducimus
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Quote:
Originally Posted by Stevepine View Post

3) A. I . without the darstardly destroyers mod enemy ships seem too easy...lol but with that lovely mod ...holy schmitt! not sure I can cope with it! lol
Hell, i was just getting warmed up. This is the Atlantic, i could have gone full tilt and not held back.

Main thing is the UI. Other thing is you'll likely see more patchs, which will throw most mods out of compatibility. Loads of fun for all.
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Old 03-08-10, 06:02 PM   #3
DevilofEchoes
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1. Interface

2. Damage models for the ships. like not based off of HP. but with compartment flooding and location damage and all that.

3/4. Fixed campaign missions so that i can actually play campaign. lol. i beat the objectives and then nothing happens. ever. =(

3/4. Crew/Morale Issue

5. weather forecast. i sat in enemy port for 5 days during a storm-- hurricane? and i couldnt find the docked ships unless i was about less than 10 meters from them nor target them and then had to hit emergency back full so we didnt crash and die. lol. i would like to know when my operations are going to be substantially interrupted. upside is that i sailed right through a enemy warship fleet while surfaced on accident during the storm and we didnt even see each other till i almost hit one. i was also out on the bridge at the time playing with the deck gun.
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Old 03-08-10, 06:05 PM   #4
TheDarkWraith
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Quote:
Originally Posted by Stevepine View Post
This is purely just mine:

1) Interface - Obviously
I'm trying but this not being able to log on and test is not making it easy
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Old 03-08-10, 06:20 PM   #5
L3TUC3
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How about orders for the gun crew besides "fire at will". Hold fire perchance? It'd dreadfully annoying to have the crew waste shots because you can only stop them from shooting by securing the gun or diving. Plain silly.
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Old 03-08-10, 06:21 PM   #6
TheDarkWraith
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Originally Posted by L3TUC3 View Post
How about orders for the gun crew besides "fire at will". Hold fire perchance? It'd dreadfully annoying to have the crew waste shots because you can only stop them from shooting by securing the gun or diving. Plain silly.
patience, have patience.....
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Old 03-08-10, 06:27 PM   #7
ReFaN
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a Toilet of course! including noises
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Old 03-08-10, 06:27 PM   #8
BaronVonDuncs
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I don't mind the UI all that much but the destroyer AI seems a bit weak and weird at times. Not as scared of them as I remember being in SH3 or 4. Although i am wondering if this is an early war thing and they will get tougher as you go along. Might give the D6 mod a go although that seems to go too far the other way.

The planes are a bit weird they just fly over and do nothing, ok maybe they don't have the weapons to engage but so far no one comes along to check out the radio report either so I am now just ignoring them whereas before I was ready to crash dive as soon as I heard the damn things.

The ships catch fire but then sail off. Would like to see a much better damage model with flooding etc and the fire damage being continuous unless it goes out. Its a bit weird to see a ship ablaze from stem to stern and still sailing off.
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Old 03-08-10, 06:42 PM   #9
Stevepine
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Quote:
Originally Posted by TheDarkWraith View Post
I'm trying but this not being able to log on and test is not making it easy
Mate, after the work you have already done, everyone here thinks youre pretty much a legend.... So dont worry. We will all wait as long as is needed.
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Old 03-08-10, 06:50 PM   #10
The Fishlord
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For starters I'd say the deck gun. I can at least bear the rest, if I'm sure my GODDAM DECK CREW won't waste anither THIRTY SHOTS on that freighter that's SINKING ANYWAY.

Yes in all seriousness, for me it's that, then flooding system, then morale, then perhaps a RSRDC type mod...Honestly, the UI isn't too bad for me. I get that it's unrealistic though so I could go for a touch up. Guess I just have to make due with the current SH4 ports.

Overall my impression of SH5 isn't that it's worse or better than SH4...I think it has about the same level of quality at release, and its style is just...different. But I can foresee SH5 becoming THE sub game to play with its moddability.
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Old 03-08-10, 06:57 PM   #11
mookiemookie
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1. Watch crew that spots ships in time to react.
2. Number of merchant ship types.
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Old 03-08-10, 07:03 PM   #12
Ducimus
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>> RE Missing commands/functionality

That kinda falls under UI.

>> 1. Watch crew that spots ships in time to react.

I'd leave crewman alone until its known how much those skill trees they have effect their performance.

>> 2. Number of merchant ship types.

IMO, get the skeleton of the game working first, put meat on the bones 2nd.
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Old 03-08-10, 07:19 PM   #13
de vliegende hollander
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more u-boat types
interface without running true the ship
etc etc

grt henk
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Old 03-08-10, 07:21 PM   #14
TheDarkWraith
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Quote:
Originally Posted by Ducimus View Post
>> RE Missing commands/functionality

That kinda falls under UI.

>> 1. Watch crew that spots ships in time to react.

I'd leave crewman alone until its known how much those skill trees they have effect their performance.

>> 2. Number of merchant ship types.

IMO, get the skeleton of the game working first, put meat on the bones 2nd.
exactly. I don't see them changing the UI via patch but everything else is ??
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Old 03-08-10, 07:22 PM   #15
bigboywooly
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Quote:
Originally Posted by mookiemookie View Post
1. Watch crew that spots ships in time to react.
2. Number of merchant ship types.
What he said ^

Deck gun is an annoyance but am sick of sinking Libertys ( or Liberty doubles - NKL ) in 1940

I also find it a real annoyance to have the S boat tender Carl Peters in game and no freakin S boats

Also the KM grid would be a nice touch
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