SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-07, 05:41 AM   #1
rawghi
Swabbie
 
Join Date: Apr 2007
Location: Milan
Posts: 11
Downloads: 3
Uploads: 0
Default thermal layer

Hi to all,
I haven't understood how thermal layer function and ho wto identify them...
in short... what is a thermal layer???!?

Thank you very much
__________________
rawghi is offline   Reply With Quote
Old 05-08-07, 05:55 AM   #2
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by rawghi
Hi to all,
I haven't understood how thermal layer function and ho wto identify them...
in short... what is a thermal layer???!?

Thank you very much
I am not 100% sure.. but I thought thermal layer is a layer between the cold and warm water in an ocean. I'ts difficult to detect a sub in this layer because of turbulance. The depth of the layer differs.. so it's hard to tell how deep it is.

Again.. I am not 100% sure, but this is what I think it is.
I'll try to find some info on it.
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 05-08-07, 05:55 AM   #3
TheVillagePeople
Swabbie
 
Join Date: May 2007
Posts: 14
Downloads: 0
Uploads: 0
Default

At one point my crew said "Passing thermal layer" like 4 times , I think it was when I was surfacing.
TheVillagePeople is offline   Reply With Quote
Old 05-08-07, 05:59 AM   #4
rawghi
Swabbie
 
Join Date: Apr 2007
Location: Milan
Posts: 11
Downloads: 3
Uploads: 0
Default

Thank you both
__________________
rawghi is offline   Reply With Quote
Old 05-08-07, 06:15 AM   #5
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Basically, the sunlight entering the ocean is absorbed near the surface. This surface water mixes with the cooler, deep waters as the wind and currents stir the waves. The surface layer therefore has pretty much a uniform temperature.

The temperature of seawater immediately below the top layer changes relative to depth. Each temperature change event is a thermal layer.
TDK1044 is offline   Reply With Quote
Old 05-08-07, 07:00 AM   #6
EMAPhil
Swabbie
 
Join Date: Apr 2007
Location: Derby UK
Posts: 13
Downloads: 0
Uploads: 0
Default

http://navsci.berkeley.edu/ns401/NS4...ound%20mjh.ppt
Some very good stuff here. Just Google on: Thermal layer sonar asdic
You will find tons of it.

(ASDIC was the British term used when they invented it at the end of WW1, don't flame me I haven't time to check the dates)
EMAPhil is offline   Reply With Quote
Old 05-08-07, 08:05 AM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

The psychic crew member will announce to you when that layer is being passed.

In real life a gizmo was used to measure the water temprature outside the ship. When there was a dramatic shift 10 to 20 degrees it could be assumed that a thermal layer had been passed.

Wether or not these gizmos were available for fleet boats is another topic for discussion.

I personally have no idea.

The layers are modeled in the game to some degree but basically just lowers your sound and sonar return signatures.
SteamWake is offline   Reply With Quote
Old 05-08-07, 08:06 AM   #8
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by TDK1044
Basically, the sunlight entering the ocean is absorbed near the surface. This surface water mixes with the cooler, deep waters as the wind and currents stir the waves. The surface layer therefore has pretty much a uniform temperature.

The temperature of seawater immediately below the top layer changes relative to depth. Each temperature change event is a thermal layer.
I was on the right track :rotfl: :rotfl: :rotfl:
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 05-08-07, 08:32 AM   #9
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,776
Downloads: 946
Uploads: 5


Default

This is a mod regarding thermal layers:

http://www.subsim.com/radioroom/showthread.php?t=110559

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-08-07, 12:05 PM   #10
TripleDaddy
A-ganger
 
Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
Uploads: 0
Default

Depending on the quality of the destroyer crews and the destroyer class, running below the thermal layer makes you neigh well invisible.
TripleDaddy is offline   Reply With Quote
Old 05-08-07, 03:27 PM   #11
TheSatyr
Captain
 
Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
Default

A device came into usage on Fleet Boats around 1943 (I think) to be able to detect when a sub crossed a thermal layer. So yeah,they were able to detect them. I think it was also used to tell how deep the thermal layer was.
TheSatyr is offline   Reply With Quote
Old 05-08-07, 03:37 PM   #12
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by TripleDaddy
Depending on the quality of the destroyer crews and the destroyer class, running below the thermal layer makes you neigh well invisible.
I wouldent count on this absolutly tough.

I have been picked up through a thermal in silent running at 2 knots.
SteamWake is offline   Reply With Quote
Old 05-08-07, 03:43 PM   #13
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

As I understand it the water temp in varying degrees creates a layer(density) that vessels sensors have trouble getting through or just bounce back.

In the game, it reduces sensors on the DD looking for you. Not an absolute as I have witnessed. You still can be found.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 05-08-07, 09:58 PM   #14
vindex
Planesman
 
Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
Default

My understanding is that the temperature of the water affects the way sound travels. So when a sound wave encounters a shift in temperates between layers, the wave is either defracted or dispersed or both. So whether they are pinging you or listening for your engine, the feedback will be distorted, resulting in either no contact or an incorrect position.

Is there anyone who can confirm this?
vindex is offline   Reply With Quote
Old 05-08-07, 10:10 PM   #15
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
Default

That's correct Vindex. Basically you can think of it as being similar to the effect of light passing through a prism.

However, it's probably more accurate to say the sound 'can' be distorted, rather than it 'will' be distorted. How much the distortion will be depends on the temperature variance, as well as other factors such as the salinity of the water. In SH4, the effect is perhaps a little too guaranteed, but all the same, it's nice that the effect is now actually in Silent Hunter.

If you want to read up on thermal layers, there's quite a bit about it on the sub Command and Dangerous Waters subsim forums, since thermal layers feature heavily in those two sims.
Chock is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.