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03-07-21, 11:44 AM | #1 |
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Showing torpedo trails ?
I've seen some videos where the actual torpedo trails are shown on the map as they speed towards there targets. Mine for some reason don't do that in my steam version and also in my DVD version as well.
is there something I need to switch on in order for this to be seen? I would like to know as I like to see If my torpedoes are on line and also as a training to make me get better at it. |
03-07-21, 11:55 AM | #2 |
Seaman
Join Date: Feb 2021
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If you mean the line of predicted torpedo travel, it is visible in the Attack Map view.
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03-07-21, 10:03 PM | #3 |
Admiral
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Or if you mean of being able to watch your torps as they speed on their way to the targets... again, same map.. the attack map.
M. M. Though, is you're submerged.. won't see the targets but their sonar lines pointing to where the center of them, should be located... that is...
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03-08-21, 12:05 PM | #4 |
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Yes I didn't even know there was an attack map, so thanks for pointing that out.
Still can't figure out how I missed 3 battleships in a row, plus 2 heavy cruisers. Everything looked good and then I had to dive to avoid the destroyer screen and I managed to miss all of them. Did manage to sink one of the destroyers, who I think blundered into one of the fish meant for the battleships. |
03-12-21, 12:47 PM | #5 |
CTD - it's not just a job
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The Attack Map is your friend... shoot, and then look at it, for that just-in-case scenario of a circle-runner...
You could also use it, pre-shot, to verify the targeting solution... |
03-12-21, 03:03 PM | #6 | |
Admiral
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Quote:
Have yet to have run into any circle runners... YET.. being the operative word here.. Those keep Me up at night wondering, is this the fish I send off that does Me in, My own weapons... (when I am in the game... ) Not really.. but, My weird twisted sense of humor showing up... M. M.
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03-12-21, 08:16 PM | #7 |
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One thing I did see is extremely short range torpedoes not exploding. Under 1000 yards I watched torpedoes on the attack map, literally bounce off targets and not explode.
If it was a modern sim I would say they didn't have time to arm themselves. |
03-14-21, 06:58 PM | #8 |
Captain
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That's realistic. Early torpedoes during WWII bounced off ships, didn't run straight, ran deeper than set, all kinds of problems. If you don't want the randomness our guys suffered under, change your settings to easy, no duds ect..... Even sank their own boats when they ran a circular pattern. Numerous boats in WWII sunk themselves because of torpedo defects.
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03-14-21, 08:35 PM | #9 |
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Actually it is set to easy right now, and I still get pretty realistic results, but maybe that should be rookie results.
So far though I'm on my 4th patrol with the same boat, using all the great advice I've learned on here. Had a few catastrophes where I lost both electric motors and both diesel engines. All I could do was go up and down and not go anywhere. Its probably a bad thing but surfacing and blasting the target with the deck gun is something I really like to do. Previous patrols weren't so good. Convoys seem to be my downfall though, never hit anything and I usually get blasted out of the water by destroyers. |
03-15-21, 03:52 AM | #10 | |
Admiral
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The only time you want to consider surfacing & blasting away with the deck gun, is when your target is solo (& even then, make sure it isn't armed with a pop gun itself... ) or even with a Convoy, is if you tagged a merchie with a torp & left it dead in the water or dang near it. Making sure to let the rest of the convoy (escorts included) to have sailed on, leaving your wounded merchie a dead duck on its own. Again, making sure it isn't armed. Other wise... keep to the depths. That's just My own observation... It will make your career last longer, oft times, surviving until the end of the war, most times. Of course there is always that odd chance of getting escorts that are heck bent for leather to nail your carcass to the ward room wall or the head honcho of their base's wall... which ever comes 1st... Any who... hope this info helps... M. M.
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03-15-21, 11:09 AM | #11 |
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Strangely enough as well I have had much more sucess using the Porpoise class vs say the Gato class subs.
This should be exactly the opposite, since the Gato is faster and has more capacity for Torpedoes as well. It is bigger though, which I suppose makes it easier to detect underwater, maybe thats why its harder to use ? |
03-15-21, 12:50 PM | #12 |
The Old Man
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Question: Are you hitting the Q key to manually open the outer doors at least 10 seconds before firing, or are you relying on the faulty automatic "open outer doors" feature?
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03-15-21, 03:00 PM | #13 | |
Admiral
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Quote:
I use FotRS v1.39 + SH4, and opening tubes is able to be done for all without them closing the other doors when you do that. 1 thing I miss, & know that even the U.S. Fleetboats were able to do it, is a multi torp shot set up. Salvo shots... & the ability to select offset targeting, choosing if the torp tracks a bit left or right of dead center on the target and could be done for each torp independently... Dang gum it.. I miss that ability. Is a pain, to have to do that on each torp.. before you can launch them... M. M.
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03-16-21, 08:51 AM | #14 | |
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03-16-21, 11:13 AM | #15 |
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I was wondering why it took so long to launch torpedoes. It seemed to take forever when I checked the attack map before the fish came out of the sub.
BTW I literally got a gift last night from this sim. Cruising along the Japanese coast when I get a warning on that there is a warship coming. When I get close enough I find out its a Hiryu class aircraft carrier, with no escort at all, and on top of that is only going 5 knots! Least to say even this rookie crew managed to put 4 fish in her and that the Japanese is now missing a carrier. Too bad there all not that easy. "Scratch one flat top !" Robert Ellington Dixon. |
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