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04-20-15, 11:39 PM | #1 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
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widecreen and uboat and all that stuff to work with GWX ?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS] M.E.P v5 Dertien No Rank On Crew Merchant_Fleet_Mod_3.2 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Optional - FSF for MEP v5 TKSS18 German U-Boats Compilation Uboat Comp-FixAllSubGWX U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe Shortcuts German U-Boats Compilation Mod Supplement to V16B1 (JSGME) #1 Stiebler4B_Addon_for_V16B1_GWX3_ these are the mods id like to run together with GWX 3.0 but when enabled in a better sort the first loading screen is fine and then it displays way small in the corner of my screen. then loading patrol screen is fine in 1080 and then the same thing or CTD or the error about it can find menu blablahblah. so does anyone have any ideas ? |
04-24-15, 02:40 PM | #2 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 363
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nobody?
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04-24-15, 05:57 PM | #3 |
Admiral
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I'm not good with mods but I believe the Stiebler add on only works with the h.sie patch.
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04-24-15, 09:58 PM | #4 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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I'd put Gui mods first and ship and environment mods then. It's likely a menu_1024_768.ini conflict so maybe trying mods out one by one and see which one causes it.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
04-25-15, 01:04 PM | #5 |
Stowaway
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Hi there.
My mod list is almost identical to yours. I have the M.E.P. mod and its fix after the U Boats guns fix, and all seems to work OK. I have just noticed you haven't got the M.E.P v5- VisualSensors for GWX3 installed. This should go between M.E.P v5 and the Flat sun fix. My Mod List: b25_Louder_Diesels TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 radiolog_basic Contact Lines Real Depth Charge Merchant_Fleet_Mod_3.2 TKSS18 German U-Boats Compilation FixAllSubGWX New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Patch M.E.P v5 M.E.P v5- VisualSensors for GWX3 Das Boot Clothes Ahnenerbe WideGui 1920 x 1080 Final Supplement to V16B1 (JSGME) The mods Contact Lines and German U-Boats Patch are 2 mods I made myself for personal use. they just make small changes to GWX 3.0 and the German sub mod. they are just personal preferences. I don't use the Stiebler4B_Addon mod because I found a key command conflict that prevents bringing up the UZO in the German sub mod. Its a minor problem i'm trying to sort out, but even so the 2 mods will still work together. You can still use the UZO but you can't see it on deck. But I have had no CTD's ( 3 Patrols ) so works OK for me. Worth a try. Just my 2 cents. best regards Last edited by u47 1956; 04-26-15 at 09:26 AM. |
05-04-15, 10:11 PM | #6 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 363
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thank you u47 1956, ill try it out like that. thats what i was hoping to see if anyone else had a different mod order that they knew worked because id shuffle them around a bit and ive experienced the uzo problem as well. i was actually going through some old screenshots i had and it reminded me of how much fun i used to have playing SH3 without the patches so i may just fresh install and just enable this mod list back up and play the poop out of it again. thanks again.
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05-04-15, 10:17 PM | #7 |
Gefallen Engel U-666
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welcome aboard!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 05-04-15 at 10:36 PM. |
05-05-15, 02:45 PM | #8 |
Stowaway
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drakkhen20:
Not a problem, glad i could help A word of warning, If you intend to use the mods i have. The "TheDarkWraith_DC_Water_Disturbance_v4_0_SH3" mod is known to cause problems with some setups. For me it worked fine in the single missions and even worked in campaign mode, but the save games would not reload. I can't remember the post I read, but I got it to work by shortening the filename within the file using S3D editor. The UZO problem is that both the German Uboat mod and Stiebler's mod use Shift + N to activate certain parts. I edited the commands_eng.cfg file with the setkeys program, changing the commands to Shift + U and CTRL + U to Rize/Lower UZO, but it still want's to use Shift + N CTRL + N for some reason. Not sure why. Shift + N In Stiebler's mod enables/Disables Time Compression. As far as I can work out that is coded into SH3.exe. The funny thing here is that I didn't have that part of the mod enabled. Aktungbby: Is that a promotion? Thank you kind sir Last edited by u47 1956; 05-05-15 at 03:03 PM. |
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