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07-24-11, 11:32 AM | #1 |
Swabbie
Join Date: Jul 2011
Location: http://mechlivinglegends.net
Posts: 14
Downloads: 25
Uploads: 0
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Looking for a CO2 *dial*
So, I've searched and searched, here and via google, and nowhere, for the life of me, have I been able to find an actual dial or gauge that will provide me a GOOD, easy to understand visual representation of the CO2 level on my boat. Additionally, a similar gauge with remaining fuel, battery and compressed gas would be really nice, preferably similar in format to briklebritt's dials (which I still haven't been able to get to actually work yet, for some reason). Ideally the CO2 gauge would have at the least a red danger level/zone indicator, and perhaps also a yellow warning area and would be sized to reflect the top end of the dial being the fatal zone, and not 100% CO2 concentration.
I'm a competent hard surfaces texture artist (I'm the lead texture artist for a major modding project), and could possibly do some art work if absolutely required (though the job, life in general, and my other project doesn't leave much spare time) if someone else knows how to do the integration, animations and where to get the actual data from... I just simply don't have the time to dig into another engine at this point and learn how to do it myself. Anyone have suggestions, options or ideas? |
07-24-11, 11:43 AM | #2 |
Black Magic
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check my UIs mod out
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07-24-11, 11:45 AM | #3 |
Navy Seal
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Check out SteelVikings interior mod.
See this thread for more dial info http://www.subsim.com/radioroom/showthread.php?t=180398 |
07-24-11, 12:44 PM | #4 |
Swabbie
Join Date: Jul 2011
Location: http://mechlivinglegends.net
Posts: 14
Downloads: 25
Uploads: 0
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Wow, thanks for fast replies from both of you... thanks to you both also for great mods: between the UI and and the navigation scripts, you guys went a long way to making this game playable.
I do have both mods in question, but I'm looking for something that is viewable with the rest of the HUD, mainly when I'm in my map so I can tell a little more readily when I need to surface during extended underwater runs in TC (unless me doing so is an indicator I'm "doing it wrong"). I have in the TDW UI pack the little bar down in the bottom than can show one of the 4 in absolute terms on my HUD, but that's a little hard to gauge from the little sliver visible on the screen, especially in TC512... Also, does anyone know... I understand IRL 2% CO2 is a concern worth surfacing for, but what's safe number in this game? |
07-24-11, 01:12 PM | #5 |
Swabbie
Join Date: Jul 2011
Location: http://mechlivinglegends.net
Posts: 14
Downloads: 25
Uploads: 0
|
Unless there's something in one of the two that I'm missing somewhere?
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07-24-11, 01:40 PM | #6 |
Black Magic
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