![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
|
![]()
Well I said there'd be more questions, so with the crew management mod we can no longer use the type XXI at all ? never ?
![]() |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
What happened when you tried to use the XXI?
|
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
|
![]()
Haven't yet, the documentation says that the crew mgmt mod has not been configured for the type XXI, don't use it.
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Ahh, yeah I just tried a patrol with a XXI.. it was.. deadly.
![]() Finally ended up coming to rest ON another mine, kissed it a few times actually, but stopped right under it. Couldn't do much. Got 5 destroyers on me, depth bombing, but I was on the bottom 37m and they weren't really hitting me. I was able to reload a last torpedo and blind fire it.. SUNK A TRIBAL!! One shot.. blind.. 37m down! I RULE! Finally grew bored and dumped all my air into surfacing. Made a run for it on diesels.. that went.. badly. So yeah, there does appear to be a lot of little issues with the XXI. ![]() |
![]() |
![]() |
![]() |
#5 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
NYGM did nothing for the XXI mainly as the effort to reward was not there especially in the historical context.
In fact, we basterised a part from the XXI to make the NYGM Anti Humming Bird Mod ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|