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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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Greetings !
I've got a suggestion for SH3 Commander 2.7 if it is in development. It would be truly AWESOME if SH3C recorded in the patrol log all attacks, torpedos fired, damage taken, etc.. by event. Just thought of it, I'm sure it takes a lot of work. I appreciate this tool immesly. Thanks for SH3C !!! |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I actually have a prototype of an "expanded patrol log" plug-in for SH3Cmdr which I developed back in January this year. Works quite nicely and by supporting user-defined filters and editing, turns the default SH3 event log into a fully personalised patrol log. And it supports any language.
The problem is though, with only one of me, explaining how to edit the filters and the like would be too time consuming (as even the most elaborate readme would go unread). I was contemplating releasing a less functional version, but I couldn't bring myself to releasing anything that wasn't up to scratch. Unfortunately, I have stopped development on the plug-in and have no plans on ever releasing it. |
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#3 | |
Watch
![]() Join Date: Jul 2006
Location: Sunny Venezuela, by now...
Posts: 23
Downloads: 74
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Great if you could have a bonification for that when x number of torps fail. Good hunting and calm seas |
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Being an analyst, I'd love to record details of things like all torps fired, torps hit, torps missed etc etc and chart the results to see how good I am.
This detail can be derived from the event log, but time is never on my side to turn it into something easy to interpret. |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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What file(s) constitute the "event log" you mentioned? Does the game keep track anywhere of the nationality of the ships that you attack/hit/sink?
An automatically-generated analysis such as you mentioned working on would be really great, BUT I would certainly settle for less. Based on the work you've done so far, is there any chance of developing something similar to the great companion we had for IL-2 (I think it was called "IL-2 Stab" or something like that)? One of the best features of that applet was a War Diary that allowed the player to make their own log entries for each sortie - I had a blast creating my own entries after each flight with that program. I would love something "simple"/manual like that, which could be opened up/switched to during play and used to enter details about the target, the approach, the torps fired and tactics used, etc. It would be great if it could pick up some basic info from the game (like patrol number, sub type and number, starting base, grid locations and dates and stuff like that), but otherwise it could be largely freeform text entry, and maybe could then integrate somehow into the "personnel file" aspect of SH3 Commander (which I love, BTW). I think the absence of a meaningful "captains log" function is one of the biggest gaps left in the game. Would love to see it filled even if it isn't "perfect" or fully functional.
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() ![]() Can you tell me where the default event log is held? All I can find is the 'ships sunk' stuff, not the "chat log". |
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#7 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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Here Here!!
Even without all the technicalities of torpedo's fired, etc, a log that you could actually type in would be great. I can write in for myself when I fired torpedo's, etc, or at least, I could if I could write in my patrol log. Heck, I would even settle for somebody telling me where the file is that allows me to edit my old patrol logs, then I could keep a scratch pad and import the information. This is a great concept that hopefully will be integrated someday. Thanks for all the SH3 Commander work, it is an awesome program that still makes the game refreshing. I just "discovered" the malfunction function, which I love. Thanks again, Yarre. |
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#8 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
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Thanks for the replies JScones, and everyone else. Good suggestions there.
It would be great if we could find out where the actual log in, we can just fill it in. ![]()
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#9 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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JScones, do you know where we can just manually add to the log by any chance?
Thanks if you do, and thanks for all the mods if you don't. Highest Regards, Yarre Notewire |
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#10 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Manually editing the file would be a pain considering how it's stored.
How's this: I'll be interstate with RL work for the next two weeks, but when I get back I'll release a basic log editor. It will be basic - it won't include auto-filtering - but it will allow you to easily manipulate the file and add, edit or delete entries. It will save your edited log as a separate (ie outside of SH3) CSV file so you can take it from there and import it into MS Office, Frontpage or wherever to further format and manipulate. Maybe I'll also provide the ability to export the log into SH3 format, so you can plug it back into SH3 as well. Dunno yet. It will be a stand alone product, ie NOT integrated with SH3Cmdr. It will look somewhat like this: ![]() Hopefully it will be considered useful. Last edited by JScones; 09-09-06 at 09:15 PM. |
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#11 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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THANK YOU!!
I love you and will submit to the proper operations neccessary to have your children. ![]() |
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#12 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
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If u do SH3 Commander v.2.7. please hear my pray
with sh3 commander 2.6 u have as always the no fatigue crew option, but....it's too much no fatigue! can anyone make another option like "more power crew" coz i like to manage my crew, but not with the default crew model of sh3, it's too much exaustive, and with the actual no fatigue u do nothing....i know there's "church u boat crew more power mod", that does what i'm talkin abt, but it doesn't work with sh3 commander 2,6 and GW installed, also i dunno where to make changes....hope u can help guys...manage crew is interesting, just add the church mod i told before, in the options of SH3 Commander v.2.7. |
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#13 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
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WOW ! THAT'S AWESOME ! Thank you
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#14 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Holy crap! Scones!
![]() What were you thinking! Such a great tool! You bloody tease! #must not lookt at that pretty nifty tool# must not# must not! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#15 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Thats excellent work JScones
![]() ![]() Cant wait to try it out.
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