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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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Greetings !
I'm playing GW 1.1. It's almost January 1943 and I have been attacked by aircraft a total of 5 times since the beginning of the war. I get the impression that there is not enough going on in the air in GW. SO I awnated to suggest to the developers of this awesome mod: perhaps it's a good idea to increase air activity in GW 1.2. By increase I'd suggest more aircraft attacking each other's ports/cities etc, so you may see them fly overhead. Interceptors attacking bombers, dogfights, and naturally increased maritime patrols. Salute ! |
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#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Hi!
Folks have noticed that aircraft aren't seen very often if you run at time compression speeds greater than 256x (IIRC). If you run at high time compression you might want to ensure you are at 256x or less and then you may see more aircraft. Pablo |
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#3 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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Hi !
Well even so the aircraft shold see you and attack you ![]() Thanks for the tip. I'll keep it in mind and I'll try it when I get back to my current patrol (am near Malta which should have decent air cover.) |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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Yup i agree, However we are limited to the games engine...this area is being worked upon by the community
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#5 | ||
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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#6 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Early war your safe away from land at high tc as not a lot of aircraft out to sea Later you have escort carriers etc Depends on whether you want more air attacks or to get there quicker It was explained in a post a while ago that at high T\C the game skips waypoints so if you would have say run into aircraft at their waypoint5 but you going at high T\C them game might "jump" waypoint 5 on the way to 6 Thats also why at high T\C you sometimes come face to face with a ship real close as it gets to its waypoint the same time as you so your T\C drops Something along those lines anyway Yes it would be nice if it all ran seamlessly behind the scenes at high Y\C but it doesnt |
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#7 | |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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Also is the air power mod compatible with GW 1.1 ? Thanks. |
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#8 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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For GWX we redone all the aircoverage and airplanes settings from scratch, including new air coverage for all the new Eastern areas (Monsun Ops) and Black Sea. ![]() Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I know in mid atlantic its always nice to blat along at 1024 and miss not only aircraft but shipping too on the way to somewhere but if you keep it around 126tc you will meet everything thats there |
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