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#1 |
Swabbie
![]() Join Date: Mar 2005
Posts: 7
Downloads: 0
Uploads: 0
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so far so good ive come back after a very long lay off from sh3 and downloaded these 2 must have mods and now i need to ask is there a compiled list of ship mods/skins etc that will work in conjunction with these 2 or does the gw1.1a have all the ships already in it as it seems to be quite a large mod in itself
cheers in advance gents |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
As you can guess there are a lot since If you check this thread out http://www.subsim.com/radioroom/showthread.php?t=97328 you can look in the sea folder and check which ones are not in there AFAIK they will all work no problem as most are types use ingame The specific ships ie Roma\Hood will need an amendment to the scr layer to replace the entries already listed for those ships Example [Group 5] GroupName=Hood (Revenge7) <-------- remove the yellow text CommandUnitName=Hood Category=0 RandStartRadius=0.000000 DeleteOnLastWaypoint=true EvolveFromEntryDate=true [Group 5.Unit 1] Name=Hood Class=BBRevenge <------ change the green text to BBHood Type=11 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false And so on |
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