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Old 05-25-06, 04:56 PM   #1
r_wagner
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Join Date: Mar 2006
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Default To fatigue or not to fatigue...

Given the rather uncomfortable design of the crew management in this game I am leaning towards disabling fatigue before my next patrol. I have tried using RUB which came with NYGM which was about 100 times better than the stock model (love the efficiency and morale idea). However, after trying this model and after reading about some other models I do not think any of them will fix the problem at hand:

I don't want to have to manually move every single crewmember from quarters to station every x hours

I feel this detracts from the enjoyment and the realism of the game as I am sure captains did not run into the quarters every six hours and shout "Gunther, man the radio! Hans, go on watch!" etc.

I'll finish with two questions:

1. What fatigue model have you guys settled on?

2. Are there any mods (or programs) out there that enable the use of a "watch system" which is automatically executed every x hours?

thanks
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