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#1 |
Blade Master
![]() Join Date: Jan 2002
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For those who wish to remove the ability for the Damage Control team to work in a particular compartment then all that is required is for you to simply rem out the odd line in the damage_#.cfg files.
To remove the ability for the Damage Control team to repair a compartment is to rem out the ;[ICON#] under ; damage icon compartments (on the small submarine-> for repair!) Example, to remove the ability to repair the Sonar/Radio room you would change [ICON1] ; RadioSonar to ;[ICON1] ; RadioSonar. And so on for the various compartments. Of course each damage_#.cfg referes to a class, so 0 is II, VII is 1, IX is 2 & XXI is 3. |
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#2 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
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Without damadge control, what do you do if you get flooding? Just sit and watch how you die? I find this mod...lame. No flaming, just sharing my opinion.
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#3 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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:rotfl: :rotfl: :rotfl:
Heres me being all confused about the info you sent me and it was because I never knew there was a damage.cfg stored in the sh3 directories. Doh, ![]() I just went browsing one last time and there they are ![]() ![]() ![]() It definetly opens a lot of options now as I have always wanted rid of them. You pulled trumps on that one, nice one DT Quote:
In all other compartments the men will do it. Just a matter of rebalancing critic floatation and flooding times in zones.cfg etc. And yes, if you wanted, you can get situations where a flooding cannot be bought under control (surrender/abandon situations). I like that idea Once someone rebalances the sub damage system which I am sure NYGM have already been testing, I think it offers a different slant on gameplay. Just too early to call it lame IMO.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#4 |
The Old Man
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I see the point, lets just wait what comes out... :|\
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#5 |
Grey Wolf
![]() Join Date: May 2005
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basically its simple if i understand correctly. There is even a small beta version in NYGM TW 1.03 right now, i believe..
Here is a scenario i just had a week ago. I recieved light damage to my stern compartment while on patrol. I threw a few guys in the stern compartment, (NOT THE DAMAGE CONTROL AREA) and the problem was fixed in bout 3 minutes. Now the damage control area is completely gone and we can use a lot more men to try and fix different compartments all at the same time. Which is entirely more realistic. IE. Im taking heavy damage in my control room, flooding in my bow compartment, flooding in my quarters, and damage in my aft compartment. I can literally put men in all those compartments (usually do critical first/flooding) and they will try to repair the damage. No need to have only 7 men reparing the entire sub, now the entire crew can do it!! Its an AWESOME fix! Another amazing discovery by the NYGM modding team!! So we are gonna have that damage model... coastal command better Ship Damage i believe somebody is working on a fix for the German Luftwaffe.. dunno if its NYGM Improved Destroyer AI Improved Med Harbor Traffic.. ooooOO man. ![]() ![]() |
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#6 | |
Blade Master
![]() Join Date: Jan 2002
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Coastal Command is work in progress = not in this next release We have a mixed NYGM SD V2 & V1 = very slow task Luftwaffe = not in this next release part of the Coastal Command Improved Med already there HT yes it will be there NO Improved Destroyer AI - AI Cannot be fixed. The NYGM Hydrophone/Sonar Mod we hope will give a better expereince. But no AI Mod possible, all hard coded... |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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Interesting idea. If it works can probably only be seen in practice. I'd suggest that for this you reduce the amount of damage the boats take, so that not every time the boat is out of comission after being depth charged.
It would be ideal to reduce repairs to a minimum, but I don't know if this is possible with the engine.
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#8 | ||
Blade Master
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We have also reduced the torpedo damage zones an as a result the torpedo room can be damaged without the torpedo tube being damaged or vise versa. We have also greatly reduced the size of the engine zones and at the same time moved them further into the centre of the u-boat. We have increased the armour value for planes, rudders etc We have resized the U-boat zones to be correct in size and location, so now the crew quarters damage zone is fractionally bigger than the radio room where as in the the original it was larger then the bow torpedo room. Quote:
As mentioned above regarding the changes to the damage zones, we feel that we have a reasonable balance. That can only be tested so much in-house due to the many variables that occur for each individual. |
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#9 | ||
Grey Wolf
![]() Join Date: May 2005
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