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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2006
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First of all, American Subs. Sub war from the Japanese said was much more limited and less dependent on sinking shipping.
American strategy was heavily dependent upon sinking shipping due to Japan's much higher need of resources, rubber, ore, etc., etc, and the movement of those resources to the home island. So, from a gaming point, there would be more to do. Secondly, S types, Gato Types, and Balao types should all be included. Thirdly, and most IMPORTANTLY, MINE FIELDS. Historically added at various points in time, mine fields played a major role in the US having to change its strategy towards missions around the Japanese islands. Recognition charts including the Sub Aces for America should be recognized. On the more annoying side, sinking ships, and then having them "unconfirmed" should be a possibility. Movement throughout the sub would be nice. Crew Members on transports and survivors in the water, just in case you want to shoot them, which was done from time to time with no repurcussions to the American Sub Captains. A good scenario editor Ability to go within Japanese ports on various islands to sink shipping at anchor, especially war ships docked. Thats a good start |
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#2 | |
Captain
![]() Join Date: May 2006
Location: USA
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#3 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
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But they look fantastic - and I love Japanese design! I'd say it would be perfect if we had American subs in the stock game but the engine would allow German / Japanese / British subs as community mods. To simulate the whole sub war.
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I seriously doubt there will be any survivors in the water, much less shootable ones. The SHIII dev team (many of the members of which are members of the SHIV dev team) absolutely refused to even include lifeboats in SHIII.
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#5 |
Stowaway
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There is already a Wish List and a Suggestions List stickied at the top of the page. Does everyone who wants to add to them really need to start a new thread?
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#6 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
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Well, Steve, I would like to...
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#7 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#8 | |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Regarded a WAR CRIME by many and no different than what KL Eck accomplished. Still, we'll never know if repercussions would have happened or criminal charges placed, since Mush Morton 'bought the farm', himself. The "Laconia Incident" is another example of perceived WAR CRIMES by many, where Allied aircraft bombs non-combatant survivors of a U-Boat sinking while the same U-Boat is trying to rescue them. (Bring on the lawyers!) ...mass murder...do you really want to experience those 'feelings' of power over the powerless as an option in a game? ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
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There'll be no "Mushing" on my boat.
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#10 |
Loader
![]() Join Date: Aug 2004
Posts: 82
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What it should feature is a "Bowfin Edition" complete with a slide-by-slide walkthrough of the Bowfin at Pearl Harbor, complete with the audio straight from the museum feature herself.
When I went to Pearl, that was one of the coolest things ever. Well, that *and* getting lost on the 'Mo. ![]()
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