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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
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How do I change the AI in Silent Hunter III, please?
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Has not been changed yet. Seems to be hardcoded.
Never say never, though! What IS changed, though is the means which the AI percieves its environment, ie the sensors (radar, hydrophone, ASDIC, visual etc.). This way the AI can have a different understanding of the surroundings and the enemy (us, that is) and therefore have differentiated behavior. Last edited by VonHelsching; 06-22-06 at 08:01 AM. |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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1-man what VH was saying is you can lessen or alter the effectiveness of AI with Time Traveler's tweak tools. (Translation from the original Greek!:rotfl: )
Although I would run a search of the subject here as one can makes things worse or impotent if this is not done correctly, whatever that is! This has been done in different ways or degrees by RUB, GW and NYGM as well as others. Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#4 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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it´s also possible to change the "CrewRating" value in the mission/campaign file
Quote:
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