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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2006
Location: Duluth, MN
Posts: 57
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Does anyone have any experience with JSGME crashing (not responding) when you try to enable the Grey Wolves mod? Is this a known problem?
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#2 | |
GWX Project Director
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Just give it time. It works perfectly. ![]() ![]() ![]() |
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#3 |
Navy Seal
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Check in the lower left corner of the mod window and it will tell you the mod is being enabled. It does take awhile to be enabled.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Mate
![]() Join Date: Jan 2006
Location: Duluth, MN
Posts: 57
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dident even think about that
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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i thought the same
it even says in the windows task manager the program is not responding but leave it and it will install well worth the wait |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
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To speed up enabling mods, I have deliberately stopped "live" communication with the system whilst any mod is being enabled or disabled.
Generally this will not be noticed by the user as mods are usually enabled/disabled quite quickly. However, GW contains 1.7 GIGABYTE of files. It's with these bigger mods that this action is noticed by way of a system "JSGME is not responding" message. This is correct - JSGME is *not* responding to the system messages being sent to it (without getting technical, what JSGME is actually doing is storing the messages for "playing" after the enabling/disabling is completed - think of a red light being set just prior to enabling which turns to green straight after). Mind you, this is common practice, hence why you'll find many programmes reportedly not responding when in fact they are working merrily away. BTW for comparison, compare the installation of GW via JSGME with the installation of SH3 via the installation routine. Whilst SH3 is 500mb more in size, the time to install is generally not too dissimilar (all things being equal). |
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#7 |
Sparky
![]() Join Date: May 2006
Posts: 152
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What might be an idea for a future update, would be to calculate the size of the mod being enabled, and if its above a set amount, warn the user as to the fact that it may look like its not responding and taking a long time to enable it, but to give it time to complete.
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#8 |
Navy Seal
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That is why there is the message in the lower left part of the screen in JSGME that says the mod is being enabled.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Sparky
![]() Join Date: May 2006
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Ahh yes but alt tab and see what happens to that really tiny message. No i am talking a message box that could pop up prior to starting the enabling process for the big mod.
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