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Old 05-16-06, 12:08 AM   #1
Oleif
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Default JSGME crashing

Does anyone have any experience with JSGME crashing (not responding) when you try to enable the Grey Wolves mod? Is this a known problem?
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Old 05-16-06, 12:23 AM   #2
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Default Re: JSGME crashing

Quote:
Originally Posted by Oleif
Does anyone have any experience with JSGME crashing (not responding) when you try to enable the Grey Wolves mod? Is this a known problem?
Depending on your system, the GW mod can take as much as ten minutes to enable.

Just give it time. It works perfectly.
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Old 05-16-06, 12:31 AM   #3
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Check in the lower left corner of the mod window and it will tell you the mod is being enabled. It does take awhile to be enabled.
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Old 05-16-06, 12:54 AM   #4
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dident even think about that
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Old 05-16-06, 05:07 PM   #5
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Default jsgme

i thought the same

it even says in the windows task manager the program is not responding but leave it and it will install

well worth the wait
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Old 05-18-06, 06:12 AM   #6
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To speed up enabling mods, I have deliberately stopped "live" communication with the system whilst any mod is being enabled or disabled.

Generally this will not be noticed by the user as mods are usually enabled/disabled quite quickly. However, GW contains 1.7 GIGABYTE of files. It's with these bigger mods that this action is noticed by way of a system "JSGME is not responding" message. This is correct - JSGME is *not* responding to the system messages being sent to it (without getting technical, what JSGME is actually doing is storing the messages for "playing" after the enabling/disabling is completed - think of a red light being set just prior to enabling which turns to green straight after). Mind you, this is common practice, hence why you'll find many programmes reportedly not responding when in fact they are working merrily away.

BTW for comparison, compare the installation of GW via JSGME with the installation of SH3 via the installation routine. Whilst SH3 is 500mb more in size, the time to install is generally not too dissimilar (all things being equal).
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Old 05-18-06, 07:11 AM   #7
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What might be an idea for a future update, would be to calculate the size of the mod being enabled, and if its above a set amount, warn the user as to the fact that it may look like its not responding and taking a long time to enable it, but to give it time to complete.
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Old 05-18-06, 11:56 AM   #8
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That is why there is the message in the lower left part of the screen in JSGME that says the mod is being enabled.
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Old 05-18-06, 04:09 PM   #9
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Ahh yes but alt tab and see what happens to that really tiny message. No i am talking a message box that could pop up prior to starting the enabling process for the big mod.
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