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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Hi all
I need your opinions, As a game play reason, I have gotten a little bored of watching ships just sink under the water with only the occasional little fire appearing now and again. I wanted something that was delayed, and damage causing to help my imagination grasp panicking men trying to make repairs and subsequent ruptures etc. We all know the game has limits however we should never say never as long as we have imagination willing. The little demo is to show that I am getting close to having it that a ship will continue to float and then start to take later damage without you shooting at it to get the effects. What it means is this, 1. You shoot your torps, I was impatient so shot two to help ship sink faster. Please Note the times ![]() 2. You wait for ship to start to make contact with water, ![]() 3. I have added the crewmen to show effects but this can be randomsied as wip develops. ![]() 4. It just keeps getting better with a good few seconds between. Later I may get it to minutes. ![]() 5. Still also get the occasional fireball ![]() 6. We are in the next minute now and boom a big one. ![]() ![]() 7. Now they pop at other places also. ![]() 8. Oh here we go again, more and more at pretty good timings ![]() 9. Surely she is dead now ![]() 10. Maybe not ![]() 11. Hold on Jack ,just hold on ![]() 12. The last effect, Time for sinking with two good torps = 10 minutes. Effects occur spontaniously for 3.5 minutes. ![]() I wanted to show you a longer sinking version but that would mean too many pics etc. This looks a lot better at night and yes it does take points away from the ships HP but it can be controlled and in fact, it helps the smaller ships go down quicker. It is still early days and still a WIP whilst I build things and test everything. I may be adding extra oil floating spots also as I go. I will not be doing a fuel fire as it causes too much lag. I wish someone can play with that effect so it is PC friendly. Anyway, I hope you like the possibilities. It does not have to be crewmen flying as you can change each effect. I like crewmen though cos I am sick that way. |
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#2 |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
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__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#3 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Totally
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#4 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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Will you package this with your Uboat Damage and Crew Management Mods, as one large mod?
I've been using RUB 1.45 with Hollywood Uboat Damage and Crew, and have had great careers. I've definitely stopped the flooding in the nick of time on more than a few occasions. Great work.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#5 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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I like it and I like your flying crews
![]() Mikael |
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#6 |
Medic
![]() Join Date: Sep 2004
Location: Girona - Catalunya
Posts: 164
Downloads: 5
Uploads: 0
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Be more agresive
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__________________
![]() Navigare necesse est, vivere non est necesse Navegar 'es necessari. Viure no |
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#7 |
Stowaway
Posts: n/a
Downloads:
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absolutley
give it to me nowwwww!!! ![]() I also hate it when you shoot a ship and it sinks instantly, even with the realistic sinking times on. I want to sit by the fire and enjoy the show!!! :|\ |
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