![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Ok guys, the long and the short of it, is that I CAN get the SLAM-ER to hit ships, using waypoints. So more or less, the a version of the Harpoon CAN be added to the P-3 for ASuW.
However, there are some problems with this. 1) I can't get it to have true waypoint and RunToEnable capability... in other words, at this point, the missile goes active as soon as its fired. It will follow its set waypoints as long as it doesn't home on anything, but if it encounteres anything along its flight path, it will start homing on it. 2) I have no idea what impact this might have on its Strike capability... at this point, it may have to be removed entirely. My goal is to get the missile to enable on what is originally the destruct waypoint, because then it could still be used for strike (just enable the missile a short bit before the target so the radar seeker itself can home for the kill) and would more or less have full Harpoon capability then, other than a Destruct waypoint, but this is not such a big deal if it has three Fly-To waypoints on the way to the target. I think it would be nice if the SLAM-ER could be made into a version of the upgraded Harpoon, since after all, that's I think what it is supposed to be... So, this thread really is not a poll per se, since I already know the overwhelming opinion is to have the Harpoon on the P-3, but what I do what to know from you guys is at what cost you would want the ASuW capability added. So, throw around some ideas, if you want, especially under what circumstances you WOULD NOT want me to make the change, meaning there is too much lost in gameplay terms to add the single capability of ASuW to the SLAM-ER.
__________________
LW ![]() ![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|