![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Mar 2006
Location: Suomi Finland
Posts: 4
Downloads: 0
Uploads: 0
|
![]()
Hi!
i have a little problem with the game. the crew members looks funny. they are all purple and some of them are invisible ![]() ![]() i have updated my geforce drivers but it still wont work. computer specs: amd athlon 1.66ghz geforce 4 mx 440 64mb 512mb ram and yeas, i know it`s a lousy computer. i but some pics later today of the game with the bug. sory my english is lousy too. ![]() |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | ||
Nub
![]() Join Date: Mar 2006
Location: Suomi Finland
Posts: 4
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#4 |
Sailor man
![]() Join Date: Nov 2005
Location: Sacramento, Calif
Posts: 43
Downloads: 0
Uploads: 0
|
![]()
Something that helps with what I call 'memory leaks'...
Game won't dump or overwrite un-used graphics data... When leaving port, don't goto the bridge, it will only fill your cards memory with data you won't need. My view sometimes goes nuts on returning to port. If it happens at sea, after seeing too many different types of ships... by all means, I save, exit, and restart the game. (restarting the puter might help also, u test). |
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
|
![]()
Aside from upgrading the vid card to something like a 6800 or so, another 512 of RAM will help a lot. I just upped mine to 1 gig and the game runs smoother now.
|
![]() |
![]() |
![]() |
#6 |
Nub
![]() Join Date: Mar 2006
Location: Suomi Finland
Posts: 4
Downloads: 0
Uploads: 0
|
![]()
now i have a new problem.
![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|