SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-06, 12:51 AM   #1
Maui
Seaman
 
Join Date: Mar 2006
Posts: 34
Downloads: 0
Uploads: 0
Default Screw sounds: closing/moving away

The sonar operator is able to tell you if a ship is moving away, closer, or keeping a constant distance. But listening to the hydrophone myself, I am not able to tell the difference. Is it possible to be able to do so? What would the difference in sound be? Is it modeled in the game?
Maui is offline   Reply With Quote
Old 03-20-06, 01:00 AM   #2
scandium
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,098
Downloads: 0
Uploads: 0
Default

There's a hydrophone tutorial you can download in the download section. To answer your question though, its not only possible to tell if the ship is moving closer or away with the hydrophone, but to use it determine the target's course precisely enough for a blind underwater torpedo shot. Haven't personally tried it though (the tutorial that is).
scandium is offline   Reply With Quote
Old 03-20-06, 01:29 AM   #3
Maui
Seaman
 
Join Date: Mar 2006
Posts: 34
Downloads: 0
Uploads: 0
Default

Awesome... thanks, scandium.

Though I did just download it and the pdf doesn't mention anything about identifying whether a target is closing or moving away. I'll try the tutorial, though, maybe they mention it in there.
Maui is offline   Reply With Quote
Old 03-20-06, 03:09 AM   #4
scandium
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,098
Downloads: 0
Uploads: 0
Default

No prob. Its rather amazing how inept the hydrophone operators can be (even qualified Chief Warrant Officer NCOs): I've sat at 20 m depth with the engines stopped, listening to the screws of an approaching ship only to have my hydrophone operator snap "No Sound Contact!" when I pass the headphones back... its enough to make you want to slap him silly.
scandium is offline   Reply With Quote
Old 03-20-06, 09:46 AM   #5
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by scandium
No prob. Its rather amazing how inept the hydrophone operators can be (even qualified Chief Warrant Officer NCOs): I've sat at 20 m depth with the engines stopped, listening to the screws of an approaching ship only to have my hydrophone operator snap "No Sound Contact!" when I pass the headphones back... its enough to make you want to slap him silly.
I know your pain!

I guess the radioman qual is worthless....
mike_espo is offline   Reply With Quote
Old 03-20-06, 10:43 AM   #6
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Oberon is offline   Reply With Quote
Old 03-20-06, 11:32 AM   #7
scandium
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,098
Downloads: 0
Uploads: 0
Default

Man you made my day, I laughed so hard I damn near fell off my chair
scandium is offline   Reply With Quote
Old 03-20-06, 02:13 PM   #8
reggie_mcfly
Swabbie
 
Join Date: Dec 2005
Posts: 5
Downloads: 1
Uploads: 0
Default

That was inspired. Loved it.
reggie_mcfly is offline   Reply With Quote
Old 03-20-06, 03:20 PM   #9
capt-jones
Helmsman
 
Join Date: Dec 2003
Posts: 109
Downloads: 328
Uploads: 0
Default

one picture is worth a thousand words :rotfl: funniest thing ive seen since some one put him in one of the torpedo tubes i remember that one
capt-jones is offline   Reply With Quote
Old 03-20-06, 03:24 PM   #10
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Oberon strikes again! :rotfl:

Anyone here though that you can hear if the contact is coming closer when the sound gets louder?

The AI sonar operator just has better hearing, so he can tell it in a split second.
Dowly is offline   Reply With Quote
Old 03-20-06, 03:33 PM   #11
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

If I was the captain, I would assign these radiomans into the next u-Boat trip to La Spezia
  Reply With Quote
Old 03-20-06, 03:52 PM   #12
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by JonZ
If I was the captain, I would assign these radiomans into the next u-Boat trip to La Spezia
La Spezia is THE place to be! Can´t wait for WaW2, to get back to Med!
Dowly is offline   Reply With Quote
Old 03-20-06, 04:38 PM   #13
Type XXIII
Machinist's Mate
 
Join Date: Oct 2005
Location: Norway
Posts: 129
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dowly
Oberon strikes again! :rotfl:

Anyone here though that you can hear if the contact is coming closer when the sound gets louder?

The AI sonar operator just has better hearing, so he can tell it in a split second.
Well, in theory*, you can also listen carefully to the pitch and judge the contact's relative speed to you based on doppler effects. Maybe the sonar operator has a very good musical ear...

*) well, in reality the pitch differences would be minimal, since the speed of a merchant relative to the speed of sound in water is negligible. But we don't have to say that loud, do we?
__________________
My disclaimer
Type XXIII is offline   Reply With Quote
Old 03-20-06, 06:37 PM   #14
DMarkwick
Shore leave
 
Join Date: Jan 2006
Posts: 70
Downloads: 0
Uploads: 0
Default

If the screws sound clockwise, it's moving away. If they sound anti-clockwise, it's moving toward you.
DMarkwick is offline   Reply With Quote
Old 03-20-06, 06:42 PM   #15
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DMarkwick
If the screws sound clockwise, it's moving away. If they sound anti-clockwise, it's moving toward you.
how am i suposed to hear that?
__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.