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#1 |
Master of Defense
![]() Join Date: Mar 2000
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I'm building a scenario in which an Improved Kilo (AI) attacks two surface ships.
About 1/2 the time, when the Kilo launches torpedos, one of the torps seems to explode immediately after being launched, sinking the Kilo. ![]() I'm running DW 1.03 stock (no mods). Any ideas? ![]() |
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#2 |
Sailor man
![]() Join Date: Jan 2002
Location: Wisconsin, USA
Posts: 45
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Bill,
With the use of triggers, can you make the Kilo fire a particular weapon at the targets at a specific time? That way you may be able to determine what weapon is discharging prematurley and thus destroying the Kilo. |
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#3 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
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I have a script that makes the Kilo launch SAET torps, haven't seen any problem with those. It's afterward, when the Kilo's AI goes launches additional torps on its own (usually, wakehomers), that the Kilo ends up on the bottom.
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#4 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
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Doctrine problem? If the doctrines for some reason don't wait until the enable range has been reached... Otherwise it would be an AI screwup, in the hardcoded parts. (A couple wellplaced debugoutput lines should tell)
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#5 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
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#6 |
Loader
![]() Join Date: Mar 2006
Posts: 90
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if u ever watch a han class fire a torp it comes out slow and u have to have the speed of the sub at that time slower than the torp at the time of lanch
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