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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
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Hmmm..well it is quite simple....This little thing is quiet as hole in the water!..Evry time i get fix on her she is probably already sending me 1-2 fishes.
![]() ...I perfer to drive SW but looks like that even on small speeds (2-3kts) this little bastard can detect me always before i found her!There is only 2 tactic wich i found to be helpful(sometimes ![]() 1. Use layers!..in 1.03 they r strong enough to protect u even from active sonar! 2. Use active sonar,and get the pinpoint on kilo becos she will get fix on u if u relaying only on passive methods(but i dont like this 1)! Any tips and tricks ? Oh..yes..I use LWAMI latest version!
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Any ship can submerge.. Only submarine can surface! |
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#2 |
Admiral
![]() Join Date: Apr 2005
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If you are sure that there aren't akulas in zone protecting the kilo, then by all means use the active sonar.
You'll probably find her at a larger distance than most of the kilos weapons maximum range. |
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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Kilo can quite avoid active sonar if it will face the pinger to give small reflective area. And also, in 1.03 thermocline really does magic. I suggest using 2 cooperating platforms, one of them must be sub (so it can ping under the layer). Let them go 10-15 nm from each other, so Kilo can't face both at the time.
In multiplayer kilos dies quickly, as far as I know. Towed arrays usually helps against them. But cool-headed kilo can you stand at 0 kts. Without active the first sensor which picks static Kilo is sphere sonar being crushed by collision. Sometimes it si good idea to blindly fire few torpedoes to scare Kilos to high speed. |
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#4 |
Sailor man
![]() Join Date: May 2001
Location: New Zealand
Posts: 47
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Remember that Kilos can fire Starfish back at you, so dont go around playing Paganini on your active sonar...
...Who remembers that bit from HFRO? Can music/other sounds be played into the water? |
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#5 | |
Captain
![]() Join Date: Sep 2005
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Like everything else in this game, it's a calculated risk. You make the best decision you can with the imperfect information that is available to you.
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#7 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
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Read the briefing, lol.
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#8 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
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Well in DW u can read the briefing( if it is corect and if it is not INTENTIONALY wrong) but what if u dont know what r u against up there?I mean What will Ramius do?...lol
If u rely just on passive detection she will get u before u get fix on her and ..Bye,bye the end of story...
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Any ship can submerge.. Only submarine can surface! |
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#9 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Or maybe use 2 helos with active sonobuoys. Drop few vlads too, so you can hear Kilo captain loosing nerves. Just hold your OHP pretty far and silent (in 1.03 OHP can go faster without cavitation, about 5 kts).
If nothing helps, drop all fishes from first helo at random positions (I suggest snake patterns, bacuse it is easy to detect circling in distance, thus harmless torpedo). Hold other helo ready for attack. That should scare me .. |
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#10 |
Sonar Guy
![]() Join Date: Jun 2005
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So what is the speed you can go without cavitation now with the OHP?
Thanks |
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#11 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
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Ping once and if you cannot find it, ping again...eventually it'll shoot at you and when it does, reply. After that it's all a matter of evasion...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#12 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Well .. quite risky .. especialy if you sit in OHP and kilo hase home-wakers. Good luck !
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#13 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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I mean, if you cannot hear it and you don't want to ping or make it shoot somehow, there's no way you can find it. Kilo or not, any sub at 0kn are difficult to detect passively unless you crash into them...that's a matter of fact. So, make them come out somehow...
A possible solution would be the MAD on the ORION...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#14 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
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#15 | |
Frogman
![]() Join Date: Mar 2002
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I used a kilo in a training mission I made up for learning how to do sonar and use the TMA screen.
I had the kilo only going 2knots and had to revise the training mission to get the kilo closer to my seawolf. Those electric subs sure are very quiet and hard to detect. I am going to edit my training mission to put a noisier sub in the mission. Without the aid of the "Show Truth" I would not have ever got a TMA firing solution on that Kilo. And it got to within 3 nm of me. I revised the paths of the two subs in my training mission several times. Each time I put the two subs closer and closer together. I don't really know how to use the mission editor and even for a very simple mission like I developed it took me a while to get it done. The manual on how to use the editor is 60+ pages long. I would love to see someone (anyone) make up a group of training missions using only two submarines. One controllable for the trainee and the other an enemy sub that has to be killed. The series of missions would have the enemy sub on a lead and a lag course so that the trainees can learn to interrupt the TMA of these two situations. If this has already been done do you know where anyone can find these type of missions and download them? Imagine how hard it will be in the future to find the new (Fuel Cell Powered) subs that are coming online these days. Quote:
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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