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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Oct 2005
Location: Seattle, wa usa
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Been running 1.03 since it came out, noticed a problem recently.
In my last 2 MP dives, I was unable to get a sonar contact on the enemy sub/subs. Last one was less than 8nm from me; I looked above/below the layer (500 feet), nothing. Mud bottom, sea state 3. No seamounts in the way. Checked both TA and Sphere, BB and NB. UUV didn't get it either. Couldn't figure out why my torp was tracking something, but I couldn't hear anything on that bearing. Received TIW from an area with nothing there. On replay, with "show truth" on, there were no enemy subs on the map! But, as the dive progressed, I could see the UUV's, torps, and CM's they had launched (3 sub FFA). So, what could cause an invisible sub? Not running any mods, clean install. Maps were from Seawolves and GNSF; other players could detect me just fine. System specs: AMD 3500 2GB Crucial RAM, 3200 Gygabyte K8N-Pro Mobo Radeon 9800 Pro Dual 80gb Western Digital HD in RAID Zero Windows XP Broadband cable, router, firewalls off, prot open. Ideas anyone? Jamie? |
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#2 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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Had that one before one or twice. and a sub 300 nm away. It seems that the host and client sometimes (very rare) use different maps? I saw that back in 688(I) and SC.
Not 103 specific. |
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#3 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
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I agree, sounds like using different maps or someone had a different DB. Swims, Did it only happen that one time?
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Retired US Army Paratrooper Virtual Sub Skipper |
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#4 |
Watch
![]() Join Date: Sep 2001
Location: Europe
Posts: 28
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Has happened to me too a couple times. I was in the Atlantic and the opponent in the Pacific. Just a random problem though it seems.
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A war at sea... A war with no battles... no monuments... Only Casualties |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Happened to me once so far in 1.03; the first clue that should have tipped me off was that team chat wasn't working.
It's not new to 1.03; I've had it happen in 1.0-.01 too, but I've its been happening to you multiple times with different diving partners/opponents it might be a sign that something is broken.
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#6 |
Electrician's Mate
![]() Join Date: Aug 2003
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
Posts: 132
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I had something like this with my friend in SC
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#7 |
Helmsman
![]() Join Date: Oct 2005
Location: Seattle, wa usa
Posts: 102
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It has happened on 2 different MP dives.
3 different enemies players, they all had normal contacts. 2 different maps. Anyone have a reccomendation for possible fixes or ways to test the source problem? |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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I think the reason for this is a problem with the synchronization during a game (for MP matches). A good pointer in that direction is the lag of both the game and the chat. Does this mean something is broken ... maybe but then this is apparently a seldom surfacing issue so it might not be entirely a fault of the game.
I guess it would be easier to pinpoint if this is a problem of the game if this could be consistently reproduced. |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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One little question
![]() Is the 1.03 a stable an playable version or is better wait to another patch ?? i read something about some bugs in the game,, ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#10 |
Electrician's Mate
![]() Join Date: Aug 2003
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
Posts: 132
Downloads: 0
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Well this isnt problem of 1.03, it was there back in SC too
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#11 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#12 |
Helmsman
![]() Join Date: Oct 2005
Location: Seattle, wa usa
Posts: 102
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Definately not "buggy", but noticing some curious things, all of which have been mentioned elsewhere.
Certainly nothing to stop it from being an excellent sim. I played a mp today, no problems noted. wierd. |
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#13 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
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I start playing again ,I had no time to play before. But I'm starting again, and the new patch . . .
![]() We played 4 hours today. After 3,5 hours I asked the Akula guy from other site: "Are you still there ?". After about 20 minutes he replayed: " Yea, I have just been sleeping . . . ." I manage to sink the primary objectives meanwhile . . . I have router with firewall - so it is pretty stabile . . . We've been playing multistation game (1 in Akula , 2 in Seawolf) and we have noticed , that , even I have switched torpedo to pre-enable mode, and torpedo was no longer "red" . My teammate from the same platform could still hear it pinging when i turned torpedo on ownship course. |
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#14 | |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
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Retired US Army Paratrooper Virtual Sub Skipper |
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#15 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
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Sorry
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