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#1 |
Nub
![]() Join Date: Jan 2006
Location: France
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Hi, everybody!
![]() Today I have a question on Improved U-Boat Mod 1.02. This Mod I play with great pleasure. But something makes me a bit nervous. If I open F6 to fire a torpedo, I don`t see the run of the torpedo like in the origional edition SHIII in which I can follow the course of torpedo launching. Has anybody an idea how to manage this feature in IUB? Or, maybe, an other solution df getting it ? Please post it ![]() Mati[/img] |
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#2 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
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It may have to do with the realism in IUB.
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#3 |
Nub
![]() Join Date: Jan 2006
Location: France
Posts: 4
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Hi Kapitan Fred.
I already changed torp.tga in Data\MenĂĽ\Gui\Units, but no wanted feature appear. ![]() ![]() Regards Mati |
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#4 |
Loader
![]() Join Date: Jul 2002
Location: Alexandria, Va
Posts: 90
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I see the trail. Are you using steam torpedoes or have you changed (or been issued) electric eels??
Electric torps do not leave a trail u can follow.
__________________
*Conning my computer into port since my Commodor-64* |
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#5 |
Watch
![]() Join Date: Jan 2006
Posts: 16
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Think he means on the attack map
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#6 |
Stowaway
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It a simple matter of reverting a .tga file in the menu/gui/ folder.
I can't remember which one tought. I know it a little tga file which use an Alpha layer. |
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#7 | |
Nub
![]() Join Date: Jan 2006
Location: France
Posts: 4
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![]() Quote:
![]() Regards Mati |
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#8 |
Nub
![]() Join Date: Jan 2006
Location: France
Posts: 4
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People, you can drop the subject.
A good copy of the original torp.tga into IUB is bringing it. ![]() Bye, until my next question! Mati l |
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