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#1 |
Navy Dude
![]() Join Date: Sep 2001
Posts: 172
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guys I know this is a newbie question but can you give me any basic hints about getting my Torpedos re-loaded. I know it must be related to crew management. I just seem to fire off one Torp. then it takes days to re-load. I attempt to keep alot of crew in the forword Torp room but all I get is "waiting in que to be re-loaded" In all these case I have only used one tube so it is not like the crew has 2-3 tubes to work on. Can some suggest Torp re-load 101 for me thanks!!!!!!
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#2 |
Watch
![]() Join Date: Dec 2005
Posts: 20
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Make sure you aren't running silent.
Apart from that, i'm not sure. |
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#3 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
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If you're not on silent running, here are a few other tips.
1) It's a good idea to have one or two petty officers qualified as torpedomen, this can speed things up a bit. 2) I generally try to give one of my officers the torpedoman qualification as well, that way in a crunch you can toss that officer in the torpedo room to max out the green efficiency bar over the compartment. 3) If you're not concerned about realism, there is an option in the realism settings called "realistic reloads." Un-checking this box will speed up reloads to a very un-realistic speed, but it's fun for just practicing/screwing-around. |
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#4 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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Does anybody know what the "REAL" re-loading time was for these boats?
I don't know about you but if I was the captain and had to sit around drinking coffee for 20 minutes watching prime targets sail on by because my crew was taking 20 minutes to re-load a single torpedo I think I'd surface the boat and re-inact an old naval tradition. " "KEEL HAULING" |
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#5 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
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#6 | |
Watch
![]() Join Date: Dec 2005
Location: Trondheim, Norway [AF91]
Posts: 15
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"Also they had hydrolic torpedo reload system that enabled the commander to reload all 6 tubes in something like 10 minutes which was even less than it took to reload one tube on the VIIC normally." So waiting for a tube to load in 12-15 minutes (longer if exhausted or low quality crew) sounds realistic to me, like it or not... Crym |
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#7 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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#8 | |
Watch
![]() Join Date: Dec 2005
Posts: 20
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#9 | ||
Watch
![]() Join Date: Dec 2005
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I don't think so |
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#10 |
Watch
![]() Join Date: Dec 2005
Location: Trondheim, Norway [AF91]
Posts: 15
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I just tried the XXI single player mission (1945 alternative with veteran crew) to check the reload time. All six torpedoes fired by 10:03, reload finished 10:16. This was with a full green bar in the torpedo compartment using the realistic reload time option and no mods that (as far as I know) change the reload time.
Crym |
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#11 |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
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theres a thread above which covers reloading etc entitled 'Torpedo Problems' have a check there
but whats keel hauling?
__________________
Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! |
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#12 | |
Watch
![]() Join Date: Dec 2005
Location: Trondheim, Norway [AF91]
Posts: 15
Downloads: 0
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"To haul under the keel of a ship, by ropes attached to the yardarms on each side. It was formerly practised as a punishment in the Dutch and English navies". Crym |
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#13 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
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![]() Quote:
![]() A cinematic example of keelhauling can be seen in the original version of the movie "Mutiny on the Bounty", starring Charles Laughton and Clark Gable - a classic! ![]() ![]() |
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#14 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
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A well trained 688 crew is lucky to load a tube in 10-15 minutes, and thats using hydraulics. I doubt that a U-Boat could do better using chain falls.........
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