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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2002
Location: Headland, Alabama
Posts: 19
Downloads: 139
Uploads: 0
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Guys dont stop with just the US but add all of the main powers. I would like to see a all round WWII sub sim. Let us play as a german, jap or US. Dont sell you self short guys, you had a winner with SH3 so make SH4 the best you can make it. It may take longer but you will gain in the end.
Thanks and let me know what you think, Joshua ![]()
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#2 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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If your going to do the Pacific, remember to add british and dutch subs as well! It would add a new range of challengers to the game.
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#3 |
Watch
![]() Join Date: Sep 2001
Posts: 28
Downloads: 25
Uploads: 0
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I will be satisfied with American and Japanese. I would rather have the dev team do 2 sides right than 4 halfway. I then wind up relying on 50 3rd party mods.
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#4 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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You have to be real careful about asking for a bunch of subs. The more subs you try and do, the less detail you can give to the subs/world/realism aspect of the sim.
Whatever they end up doing, I hope they concentrate their efforts on only one country's subs (I honestly don't care if it's Dutch or Japanese or US or whatever. I think all would be interesting). That way, they can model the dickens out of those subs and make them better than even SH3. And maybe leave it open enough so that modders can add more later. |
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#5 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
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I'm all about two sides. (Allied/Axis and multiple nationalities of subs available!)
I'd absolutely take SH3 with both subs and surface ships, and two sides... I'd pay $40 for that, easy! Fix the SH3 problems and gimmie' multiplayer! |
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#6 |
Engineer
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Playing from the Rising Star side would be definately more interesting.
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IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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#7 |
Let's Sink Sumptin' !
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Hmmmm. I think you mean the Rising Sun side...although technically the sun is a star.
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#8 | |
Rear Admiral
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For instace, in SH3, alot of features were intended to go in but not impleneted. Aerial antennas, radar detectors, radar dishs, etc, - with a couple exceptions all were not implented properly in SH3. Id rather have 1 or 2 subs done with full depth and detail, then a bunch of subs half done. |
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#9 |
Eternal Patrol
Moderator ![]() ![]() Join Date: Dec 2004
Posts: 1,572
Downloads: 0
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Parts of SHIII were just unfinished, due to time constraints.
The thing is that the closer a new sub-game draws to publication, the more beserk the community becomes, as old timers will no doubt remember. Complaining, wailing and sometimes outright threats towards the dev team are the order of the day and any announcement of the slightest delay causes mental disruption of (part of) the community. I hope we'll give the dev team the time to finish as much of the new game as can reasonably expected from a commercial product.
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RIP Abraham |
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#10 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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I'm all for:
- All American subs - Most of Japanese - 1-2 from Dutch and British: Maybe in "small" campains to outline special constraints (ie limited torpedoes) There is a huge problem, though...How to simulate the wrong naval tactics of the Japanese. Since we all now know what happened, it seems most illogical to send japanese subs outside of harbours / or warship ambush missions, because most of them were either faliures or boring - including endless hours of waiting (from a subsim gamers prespective). But... There is a lot of room for development for the Jap subs, if the Devs decided that the war could not end in 1945 and the player was given the power to change the outcome of history. |
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#11 | |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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AH - HAH !!! Nice to know someone besides me enjoyed those. ![]() |
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#12 | |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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#13 | ||
Grey Wolf
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#14 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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for me , being able to use the various nations subs in sh2 (albeit modded and imperfect) within the same environment and same ai was key to getting a better understanding of their respective situations. not too mention - fun :P
be nice if a one of these subsims didnt allow for mega down the throat shots on the dd's. dont have the right graphic card for sh3 but both sh2 and sh1 are so horribly easy that way, one has to make a conscious effort to avoid exploiting the easy blast em up ! |
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#15 |
Let's Sink Sumptin' !
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Yeah....I remember SH2 got knocked a lot when it was released in 2001 for all it's imperfections and failings (No wolfpacks, canned campaign). But with Destroyer Command and a lot of dedicated work by modders (like Palindromeria, fer instance) some amazing and fun things were done with it. Currently you certainly couldn't mod SH3 to create something like Pacific Aces. Plus I also loved playing with those funky Italian submarines from the Italian modding community too.
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