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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2005
Location: South Florida
Posts: 47
Downloads: 0
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I am 200 meters from a solo unarmed merchant ship. I get a blasted error message saying that the seas are too rough to man the deck gun!?! What the heck is wrong with this game? The seas look fine to me! Besides, at 200 meters how can anyone miss?
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#2 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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Search The Community Manual for "wind speed".
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#3 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
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Not really much of a true " simulation " when you give a direct order and its disobeyed is it ?
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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#5 |
Sailor man
![]() Join Date: Nov 2005
Location: South Florida
Posts: 47
Downloads: 0
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#6 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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Unpack to you main SH3 dir. |
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#7 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
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I think 200m is a little too close. I read somewhere 500m to 1100m is the best range for the deck gun. Under 500 isn't it impossible (unless you use the crosshairs) to hit the waterline?
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You can never put too much water on a nuclear reactor... |
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#8 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
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Thanks Gizzmoe
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#9 |
Sailor man
![]() Join Date: Nov 2005
Location: South Florida
Posts: 47
Downloads: 0
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Thanks again.
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#10 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
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Grabbed "bad weather guns mod". No read me/install instructions. How do you load mod? Thanks.
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#11 | |
Watch
![]() Join Date: Dec 2005
Location: Trondheim, Norway [AF91]
Posts: 15
Downloads: 0
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I haven't tested the "Deck gun in all weather" mod, how does it behave in 15 m/s wind speed? Do your gunners hit a lot less than they would at 6 m/s? I have seen several threads here where people are annoyed that they can't man the gun in rough seas. I don't believe the problem is manning the gun but firing it and actually hitting something. At sea the water is rougher than in shallow waters (as has been observed by others in another thread here last week) and your sub and gun would bob up and down like mad (it has no deep keel to stabilise it and is a light little thing, about the tonnage of a trawler or so). You can of course tie a few unlucky sailors to the gun in any weather in reality, but it is not very useful for the purpose of using that piece of fine gyrostabilised firepower to hit something. And the gyrostabilisers of Das Vaterland was obviously not very good in more than 6 m/s wind. Just my 2 Pfennigs. Crym |
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#12 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#13 |
Sailor man
![]() Join Date: Nov 2005
Location: South Florida
Posts: 47
Downloads: 0
Uploads: 0
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Which one of the single missions would be a good test run for this mod? I can't go back to my carreer save because of the way SH3 is designed. (Wish I could replay just that part.)
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#14 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#15 |
Sonar Guy
![]() Join Date: May 2005
Posts: 398
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at 200m a weapons officer fired from a torpedo tube usually suffices when the weather is a bit to bad for bernard to go out and play.
'are you insane?!?! iam not going out there to shoot the enemy! have you seen it out there? thats a nasty breeze and i could catch my death of cold'
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