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Ocean Warrior
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Edit: See post on 3/18
The task list includes: 1) Final minor changes to LWAMI 3.00 database 2) Rewrite the readme 3) Release LWAMI 3.00 Official Distribution 4) Work on adding new models to LWAMI 3.01 working database and create a separate install pack for the new AI platforms for the stock database (as a separate but related project with the modellers) In the meantime, as most of you know, you can find the LWAMI 3.00 Preview at this thread in the CADC: http://www.orionwarrior.com/forum/sh...ad.php?t=12418 . ![]() Cheers, David Quote:
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#2 |
Sonar Guy
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Begs the question;
What sort of catastrophic failure can we expect from 1.03+lwami2.03 ? ![]()
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#3 |
Ocean Warrior
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LOL
![]() Well... nothing at all... it actually should work technically exactly the same, but some of the sonars may be a bit out of calibration, meaning some of the detection ranges will be different, and of course, the active sonar will probably be a bit far off in terms of the ideal sensitivities.
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#4 |
Ocean Warrior
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Ok, I lied.
![]() Amizaur has done quite a bit of work with modding 1.03 and so, encouraged by his fearlessness and the files he has sent me with a wink that says "get working", I am doing some work as well finishing up some changes. I hope to have LWAMI 3.0 Beta for the DW 1.03 Beta patch out today! ![]() ![]() ![]() Standby for an announcement and mod release! ![]()
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#5 |
Sea Lord
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![]() ![]() ![]() But I think Im going to wait for the mangled 'Unofficial' to emerge before further modding. The shifting sands of change are getting a little too unpredictable - so I'll sit this one out. Not beeing negative, as I like the last LwAmi, just cautious.
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#6 |
Ocean Warrior
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Well, I'm discovering that 1.03 is a paradigm shift in terms of the sonar model.
LWAMI 3.0 is not going to be like 2.03 at all in terms of the detection ranges, and there isn't much we can do about that. In some cases the ranges will be much farther, and in some cases MUCH MUCH less (like between layers, which are now magical curtains of silence... at least compaired to 1.01 where they did basically nothing, so it may be realistic, but hugely different than what we are used to). In any case, we are done with LWAMI 3.0 Beta for the most part. I just need to make the readme and put together the distribution, and then it will be posted to the CADC and sent to Bill. ![]() ![]() ![]()
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#7 | |
Sea Lord
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![]() ![]() Quote:
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#8 |
Ocean Warrior
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Just boot up 1.03... and then go under a layer. The whole world disappears from sonar. :hmm:
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#9 |
Sea Lord
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#10 |
Ocean Warrior
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Honestly, it's a good thing.
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#11 | |
Ocean Warrior
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Here is the 3.00BETA addition to the readme:
Quote:
Enjoy! ![]()
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#12 |
Ocean Warrior
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LWAMI 3.00 BETA now available at CADC. Get it at the link below!
![]() http://www.orionwarrior.com/forum/sh...?p=309#post309 Cheers, David
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#13 |
Watch
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Why to the left turn for Human dropped torpedoes?
This is realism??? No Thanks. Stock DW for me. If the liberty of changing the real life direction of circle patterns of torpedoes is an improvement, count me out of the other self thought improvements. Beer
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#14 |
Master of Defense
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Version 3.00 BETA is now up at SubGuru.com
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#15 |
Ocean Warrior
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Beer, I think you are missing the point.
This change could be done with the editing of a single word in the doctrine. Thanks for your input, btw. ![]() Perhaps you enjoy 3nm seekers for your LWTs? :hmm: Afterall, airplatforms are basically in a turkeyshoot without the mod, so there isn't much skill involved, no matter which way your torpedoes are going. ![]()
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